OpenMW 0.43.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Atahualpa
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Re: OpenMW 0.43.0

Post by Atahualpa » 03 Dec 2017, 22:22

Ace (SWE) wrote:
02 Dec 2017, 21:58
Would really prefer not to rebuild the release packages though, don't have almost any free time in the coming weeks. Perhaps in the worst case we could just link to an updated SDL DLL, for the people where said input issues end up being disruptive.
So, we just ignore this issue and hope that no one encounters any bugs? How much of an annoyance are these anyway?

@raevol: Is there anything else keeping you from releasing v0.43.0?

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 03 Dec 2017, 22:40

Hmm, damn. I was logging in just now to do the release.
wareya wrote:
02 Dec 2017, 18:40
The windows RC is still apparently made with an old version of SDL2 - 2.0.4 - that has annoying input bugs.
Can you be more specific? Is this like, "when I run OpenMW my keyboard melts into a puddle on my desk" or is this like "button 57 on my Wingmaster Thrust 4000 doesn't have support for its heat-sensor alternate input"? Meaning, are the "annoying input bugs" catastrophic or trivial? It would be most useful if you can specify what the bugs are, so we can judge if we need to delay the release or not. I'm with Ace that I'd rather not delay for a rebuilt release package, but it's hard to make a call when we don't know what is going on.

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drummyfish
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Re: OpenMW 0.43.0

Post by drummyfish » 03 Dec 2017, 22:49

raevol wrote:
03 Dec 2017, 22:40
Is this like, "when I run OpenMW my keyboard melts into a puddle on my desk" or is this like "button 57 on my Wingmaster Thrust 4000 doesn't have support for its heat-sensor alternate input"?
hilarious request for details is hilarious

Eli2
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Re: OpenMW 0.43.0

Post by Eli2 » 04 Dec 2017, 01:49

A forum comment claiming "annoying input bugs" is not a release blocker, there is not even a bug report linked.
Ship it and do a bugfix release if needed!

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Jemolk
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Re: OpenMW 0.43.0

Post by Jemolk » 04 Dec 2017, 02:58

drummyfish wrote:
03 Dec 2017, 22:49
raevol wrote:
03 Dec 2017, 22:40
Is this like, "when I run OpenMW my keyboard melts into a puddle on my desk" or is this like "button 57 on my Wingmaster Thrust 4000 doesn't have support for its heat-sensor alternate input"?
hilarious request for details is hilarious
Agreed. However, this part:
wareya wrote:
02 Dec 2017, 18:40
2.0.5:
- By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window.
- Fixed XBox controller triggers automatically being pulled at startup
- Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
I believe indicates the bugs that were fixed. In other words, read as if those three things were inverted and those are the bugs. You can decide whether that's worth delaying anything.

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 04 Dec 2017, 04:59

Do we have any Windows users here who could just test the release package real quick? Or is our Windows user base so small that we can ignore it anyway?

Shinino
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Re: OpenMW 0.43.0

Post by Shinino » 04 Dec 2017, 05:10

I....already downloaded it from the previous link back on 11/29 -- what should I be looking out for? :D

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 04 Dec 2017, 05:13

Shinino wrote:
04 Dec 2017, 05:10
what should I be looking out for? :D
"annoying input bugs"

Shinino
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Re: OpenMW 0.43.0

Post by Shinino » 04 Dec 2017, 05:15

Will do. I've found 2 bugs, but one was reported back in 2015 (with the main game) and another is also with the main game (and probably has no effect). I'm slowly feeding in mods. I can say one thing though -- I was putting my data= lines in openmw.cfg in the main folder (because the one in My Games gets overwritten after open/close of OpenMW -- and the update overwrote the default openmw.cfg -- My lesson: Back that shit up :)

So far, no bugs when moving, attacking, inventory or anything basic. Haven't done anything with spells yet, but basic movement skills are working without an issue
Last edited by Shinino on 04 Dec 2017, 05:40, edited 1 time in total.

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 04 Dec 2017, 05:39

Shinino wrote:
04 Dec 2017, 05:15
I've found 2 bugs, but one was reported back in 2015 (with the main game) and another is also with the main game (and probably has no effect).
Thank you for testing! Do either of these bugs have to do with input?
Shinino wrote:
04 Dec 2017, 05:15
because the one in My Games gets overwritten after open/close of OpenMW
Is this a reported issue? I'm not quite sure I follow what you are saying, but that sounds like a pretty big bug. (Not one that will stop the release, just one that we should know about)

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