OpenMW 0.43.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Zini
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OpenMW 0.43.0

Post by Zini »

Oops. Just noticed that I wasn't on the forum for about two months. Work has been crazy lately (Unreal Engine very much not willing to play ball). If there is anything important that I missed and that needs my attention please throw me a PM.

So, a very late 0.43.0 thread. Sorry.

Nothing new to say actually. We are basically still in the same situation as last time. However since we already have a large amount of stuff, we are looking at a release rather sooner than later (no ETA yet).
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Arakhor
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Re: OpenMW 0.43.0

Post by Arakhor »

Is there a preliminary change-log we can view in the meantime?
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Pop000100
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Re: OpenMW 0.43.0

Post by Pop000100 »

https://bugs.openmw.org/projects/openmw/roadmap, some issues are delayed by zinis and scrawls discretion but it will give you a decent idea on progress.
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Arakhor
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Re: OpenMW 0.43.0

Post by Arakhor »

Thank you. :)
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lysol
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Re: OpenMW 0.43.0

Post by lysol »

Welcome back! Pity Unreal Engine is giving you headaches though. Maybe you should have stayed with OpenMW anyway? ;)

Just kidding.

I remember a thread where we wanted your thoughts on a few things. I'll try to remember which one and PM you about it then.
TechNoirMK
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Re: OpenMW 0.43.0

Post by TechNoirMK »

>mfw IP banned from bugs.openmw.org

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Thunderforge
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Re: OpenMW 0.43.0

Post by Thunderforge »

What can we do to make sure that we don't have a huge delay between code freeze and release, like we did with 0.42.0? Do we start recording footage for the video now? Something else?
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psi29a
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Re: OpenMW 0.43.0

Post by psi29a »

That was pretty extreme and had to do with a series of unfortunate events. I'm hoping that we're back on track again like previous releases. :)
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lysol
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Re: OpenMW 0.43.0

Post by lysol »

Yeah, concidering it didn't happen 41 times out of 42, I'd say no worries.
kuyondo
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Re: OpenMW 0.43.0

Post by kuyondo »

what was the problem?
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