OpenMW 0.43.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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kuyondo
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Re: OpenMW 0.43.0

Post by kuyondo » 25 Aug 2017, 11:34

what was the problem?

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AnyOldName3
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Re: OpenMW 0.43.0

Post by AnyOldName3 » 25 Aug 2017, 13:59

A big factor was the death of the video creator's PC, which made making the video difficult.

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 25 Aug 2017, 15:13

We tried to talk him into switching to 16mm, but there was nowhere to develop the film in Vvardenfell.

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lysol
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Re: OpenMW 0.43.0

Post by lysol » 25 Aug 2017, 20:00

raevol wrote:
25 Aug 2017, 15:13
We tried to talk him into switching to 16mm, but there was nowhere to develop the film in Vvardenfell.
Haha. As a fan of analog photography this was even more fun.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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WeirdSexy
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Re: OpenMW 0.43.0

Post by WeirdSexy » 26 Aug 2017, 01:43

Just wanted to stop by and say congrats on the last release guys. I tested it out for a few minutes and was really happy to see how it was running! Keep it up :)

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 26 Aug 2017, 12:03

lysol wrote:
25 Aug 2017, 20:00
Haha. As a fan of analog photography this was even more fun.
I've still got my 16mm project from school sitting around somewhere, probably never to be played again.
WeirdSexy wrote:
26 Aug 2017, 01:43
Just wanted to stop by and say congrats on the last release guys. I tested it out for a few minutes and was really happy to see how it was running! Keep it up :)
We miss you dude! Hope you are well!

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Atahualpa
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Re: OpenMW 0.43.0

Post by Atahualpa » 02 Sep 2017, 20:30

FYI: I'll not be able to work on the release videos for v0.43 or any other related stuff before mid-October (= deadline for my bachelor thesis).

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 02 Sep 2017, 21:53

Atahualpa wrote:
02 Sep 2017, 20:30
FYI: I'll not be able to work on the release videos for v0.43 or any other related stuff before mid-October (= deadline for my bachelor thesis).
Good luck with your thesis!

I am guessing a November release wouldn't be too far off our schedule? Someone correct me if I am wrong? Of course it's all going to depend on when we are ready for it anyway.

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psi29a
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Re: OpenMW 0.43.0

Post by psi29a » 03 Sep 2017, 09:21

No worries and good luck! :D

Biboran
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Re: OpenMW 0.43.0

Post by Biboran » 03 Sep 2017, 10:34

I think untill novemer for 0.43 can be done realle cool stuff, like maybe Terrain Editing for CS, and more bugs/features for game from 1.0 list, so this relise will be big and epic.

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