OpenMW 0.43.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
K1ll
Posts: 129
Joined: 06 Aug 2011, 21:54

Re: OpenMW 0.43.0

Post by K1ll » 31 Oct 2017, 11:39

Rejoice the Linux targz packages for RC1 are finally here:

32 Bit
64 Bit

The delay was partly caused by my internet connection deciding to crap out about two weeks ago (it's still not up and running again), the gcc toolchain on my wheezy build machines showing it's age and me generally being quite busy at the moment.
Loriel wrote:
31 Oct 2017, 10:38
Grilly wrote:
31 Oct 2017, 09:20
Is there any update on an RC for Linux?
Unfortunately Task #3776 appears to be the one open issue on 0.43 - bundling OSG plugins in the generic Linux release.

Alternatively you can build from source.

Loriel
I've marked the task as resolved after i made the necessary changes but decided to wait until i've got working packages build before closing it.

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kuyondo
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Joined: 29 Mar 2016, 17:45

Re: OpenMW 0.43.0

Post by kuyondo » 31 Oct 2017, 12:06

Everything is in place for v0.43.

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lysol
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Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.43.0

Post by lysol » 31 Oct 2017, 13:56

There are still the videos to be made.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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raevol
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Location: Caldera

Re: OpenMW 0.43.0

Post by raevol » 31 Oct 2017, 19:43

kuyondo wrote:
31 Oct 2017, 12:06
Everything is in place for v0.43.
According to who?

Updated: viewtopic.php?p=50873#p50873

I have two big assignments due, so that's slowing me down quite a bit. Fingers crossed I can get some free time in the next few days.
Last edited by raevol on 03 Nov 2017, 22:05, edited 1 time in total.

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raevol
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Location: Caldera

Re: OpenMW 0.43.0

Post by raevol » 31 Oct 2017, 19:47

K1ll wrote:
31 Oct 2017, 11:39
The delay was partly caused by my internet connection deciding to crap out about two weeks ago (it's still not up and running again), the gcc toolchain on my wheezy build machines showing it's age and me generally being quite busy at the moment.
Hope things start working. :( That's no fun!

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kuyondo
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Re: OpenMW 0.43.0

Post by kuyondo » 31 Oct 2017, 20:20

opps. not everything apparently

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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.43.0

Post by Atahualpa » 31 Oct 2017, 21:13

raevol wrote:
31 Oct 2017, 19:43
I have two big assignments due, so that's slowing me down quite a bit. Fingers crossed I can get some free time in the next few days.
Good luck with your assignments, raevol. :)
And don't worry: Producing the videos will take some time (way too much solved issues; I hope progress will slow down again! ;) ).

TechNoirMK
Posts: 80
Joined: 19 Aug 2015, 15:58

Re: OpenMW 0.43.0

Post by TechNoirMK » 01 Nov 2017, 04:07

inb4 making a video for a few months

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raevol
Posts: 2459
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Location: Caldera

Re: OpenMW 0.43.0

Post by raevol » 01 Nov 2017, 04:19

TechNoirMK wrote:
01 Nov 2017, 04:07
inb4 making a video for a few months
It's almost like making a video isn't a trivial task. ;)

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Jemolk
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Location: Sadrith Mora

Re: OpenMW 0.43.0

Post by Jemolk » 01 Nov 2017, 16:40

raevol wrote:
01 Nov 2017, 04:19
TechNoirMK wrote:
01 Nov 2017, 04:07
inb4 making a video for a few months
It's almost like making a video isn't a trivial task. ;)
Hey, wasn't much of a problem last time when all the various dailies were working adequately, and this time I could always grab the Linux RC branch. It's mostly about the publicity anyway I'd say.

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