OpenMW 0.43.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
kuyondo
Posts: 239
Joined: 29 Mar 2016, 17:45

Re: OpenMW 0.43.0

Post by kuyondo »

what was the problem?
User avatar
AnyOldName3
Posts: 2150
Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.43.0

Post by AnyOldName3 »

A big factor was the death of the video creator's PC, which made making the video difficult.
AnyOldName3, Master of Shadows
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.43.0

Post by raevol »

We tried to talk him into switching to 16mm, but there was nowhere to develop the film in Vvardenfell.
User avatar
lysol
Posts: 1489
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.43.0

Post by lysol »

raevol wrote: 25 Aug 2017, 15:13 We tried to talk him into switching to 16mm, but there was nowhere to develop the film in Vvardenfell.
Haha. As a fan of analog photography this was even more fun.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page
User avatar
WeirdSexy
Posts: 611
Joined: 15 Sep 2011, 18:50
Location: USA

Re: OpenMW 0.43.0

Post by WeirdSexy »

Just wanted to stop by and say congrats on the last release guys. I tested it out for a few minutes and was really happy to see how it was running! Keep it up :)
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.43.0

Post by raevol »

lysol wrote: 25 Aug 2017, 20:00 Haha. As a fan of analog photography this was even more fun.
I've still got my 16mm project from school sitting around somewhere, probably never to be played again.
WeirdSexy wrote: 26 Aug 2017, 01:43 Just wanted to stop by and say congrats on the last release guys. I tested it out for a few minutes and was really happy to see how it was running! Keep it up :)
We miss you dude! Hope you are well!
User avatar
Atahualpa
Posts: 1160
Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.43.0

Post by Atahualpa »

FYI: I'll not be able to work on the release videos for v0.43 or any other related stuff before mid-October (= deadline for my bachelor thesis).
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.43.0

Post by raevol »

Atahualpa wrote: 02 Sep 2017, 20:30 FYI: I'll not be able to work on the release videos for v0.43 or any other related stuff before mid-October (= deadline for my bachelor thesis).
Good luck with your thesis!

I am guessing a November release wouldn't be too far off our schedule? Someone correct me if I am wrong? Of course it's all going to depend on when we are ready for it anyway.
User avatar
psi29a
Posts: 5089
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.43.0

Post by psi29a »

No worries and good luck! :D
Biboran
Posts: 84
Joined: 03 Feb 2016, 12:50

Re: OpenMW 0.43.0

Post by Biboran »

I think untill novemer for 0.43 can be done realle cool stuff, like maybe Terrain Editing for CS, and more bugs/features for game from 1.0 list, so this relise will be big and epic.
Post Reply