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Onscreen Controller Keyboard

Posted: 03 Aug 2017, 08:08
by Greendogo
This thread is for discussion of the onscreen keyboard to be used in Gamepad GUI mode.

Here is a picture of the original XBox Morrowind keyboard:
Image

Anyone having a better visual implementation of this ... widget?... should speak up here!

Here's the issue on the tracker for this feature: https://bugs.openmw.org/issues/3985

Re: Onscreen Controller Keyboard

Posted: 04 Aug 2017, 23:04
by thrawn05
As a long time lurker, having just spent a half hour setting up a Roku with on screen keyboards, I'm compelled to at least ask for a QWERTY layout option. Even though I'd be using a controller and not a keyboard my mind is still looking for the letters in the QWERTY format.

That is all. *goes back into the shadows*

Re: Onscreen Controller Keyboard

Posted: 05 Aug 2017, 01:59
by Greendogo
How about something along these lines?
Spoiler: Show

Re: Onscreen Controller Keyboard

Posted: 05 Aug 2017, 12:56
by thrawn05
Greendogo wrote:
05 Aug 2017, 01:59
How about something along these lines?
Spoiler: Show
That would work for me. :D

Re: Onscreen Controller Keyboard

Posted: 05 Aug 2017, 23:29
by Chris
Greendogo wrote:
05 Aug 2017, 01:59
How about something along these lines?
Spoiler: Show
On-screen controls like that are actually handled by the OS, which gives a common control applet for all games on a given console or "smart" device but also tends to look out of place (it's not in the same visual style as the game). SDL has a function to bring up on-screen keyboards when text input is needed, but I think it only works for systems that have an applet like that. If it doesn't, something needs to be made manually, so why not theme it like the game?

Re: Onscreen Controller Keyboard

Posted: 06 Aug 2017, 00:48
by Greendogo
I was mainly posting that for layout purposes; I agree it should be themed to fit the game's style.

The original engine's keyboard was a horrendous mess compared to modern on screen keyboards.

Re: Onscreen Controller Keyboard

Posted: 10 Oct 2017, 18:19
by hazelnot
Can an engine-side on-screen keyboard that's themeable by the game work?

Re: Onscreen Controller Keyboard

Posted: 11 Nov 2017, 07:46
by Greendogo
What do you mean?

Re: Onscreen Controller Keyboard

Posted: 11 Nov 2017, 19:59
by drummyfish
QWERTY
There should definitely be an option to switch between different layouts. I think the default should be ABC though as it's country-neutral and in my opinion even better when you're using cursor instead of fingers to type (being used to QWERTY practically means having a muscle memory for it, not visual memory).

Re: Onscreen Controller Keyboard

Posted: 11 Nov 2017, 21:51
by AnyOldName3
I tend to type faster on on-screen QWERTY keyboards than alphabetical ones. Even though typing is muscle memory mostly, I interact with QWERTY keyboards more often than the alphabet but split at certain points to make it fit a grid instead of being one long list.

Other alternatives are something like the steam controller keyboard (where the sticks each represent a half-keyboard and clicking a stick enters the letter that that stick is positioned over) or where the left stick selects ranges of the alphabet and the right stick picks a specific letter from the range.