This thread is for discussion of the onscreen keyboard to be used in Gamepad GUI mode.
Here is a picture of the original XBox Morrowind keyboard:
Anyone having a better visual implementation of this ... widget?... should speak up here!
Here's the issue on the tracker for this feature: https://bugs.openmw.org/issues/3985
Onscreen Controller Keyboard
Re: Onscreen Controller Keyboard
As a long time lurker, having just spent a half hour setting up a Roku with on screen keyboards, I'm compelled to at least ask for a QWERTY layout option. Even though I'd be using a controller and not a keyboard my mind is still looking for the letters in the QWERTY format.
That is all. *goes back into the shadows*
That is all. *goes back into the shadows*
Re: Onscreen Controller Keyboard
How about something along these lines?
- Spoiler: Show
Re: Onscreen Controller Keyboard
On-screen controls like that are actually handled by the OS, which gives a common control applet for all games on a given console or "smart" device but also tends to look out of place (it's not in the same visual style as the game). SDL has a function to bring up on-screen keyboards when text input is needed, but I think it only works for systems that have an applet like that. If it doesn't, something needs to be made manually, so why not theme it like the game?
Re: Onscreen Controller Keyboard
I was mainly posting that for layout purposes; I agree it should be themed to fit the game's style.
The original engine's keyboard was a horrendous mess compared to modern on screen keyboards.
The original engine's keyboard was a horrendous mess compared to modern on screen keyboards.
Re: Onscreen Controller Keyboard
Can an engine-side on-screen keyboard that's themeable by the game work?
Re: Onscreen Controller Keyboard
What do you mean?
- drummyfish
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Re: Onscreen Controller Keyboard
There should definitely be an option to switch between different layouts. I think the default should be ABC though as it's country-neutral and in my opinion even better when you're using cursor instead of fingers to type (being used to QWERTY practically means having a muscle memory for it, not visual memory).QWERTY
- AnyOldName3
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Re: Onscreen Controller Keyboard
I tend to type faster on on-screen QWERTY keyboards than alphabetical ones. Even though typing is muscle memory mostly, I interact with QWERTY keyboards more often than the alphabet but split at certain points to make it fit a grid instead of being one long list.
Other alternatives are something like the steam controller keyboard (where the sticks each represent a half-keyboard and clicking a stick enters the letter that that stick is positioned over) or where the left stick selects ranges of the alphabet and the right stick picks a specific letter from the range.
Other alternatives are something like the steam controller keyboard (where the sticks each represent a half-keyboard and clicking a stick enters the letter that that stick is positioned over) or where the left stick selects ranges of the alphabet and the right stick picks a specific letter from the range.