Onscreen Controller Keyboard

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
Post Reply
User avatar
Greendogo
Posts: 1277
Joined: 26 Aug 2011, 02:04

Onscreen Controller Keyboard

Post by Greendogo » 03 Aug 2017, 08:08

This thread is for discussion of the onscreen keyboard to be used in Gamepad GUI mode.

Here is a picture of the original XBox Morrowind keyboard:
Image

Anyone having a better visual implementation of this ... widget?... should speak up here!

Here's the issue on the tracker for this feature: https://bugs.openmw.org/issues/3985

thrawn05
Posts: 2
Joined: 03 Aug 2017, 22:50

Re: Onscreen Controller Keyboard

Post by thrawn05 » 04 Aug 2017, 23:04

As a long time lurker, having just spent a half hour setting up a Roku with on screen keyboards, I'm compelled to at least ask for a QWERTY layout option. Even though I'd be using a controller and not a keyboard my mind is still looking for the letters in the QWERTY format.

That is all. *goes back into the shadows*

User avatar
Greendogo
Posts: 1277
Joined: 26 Aug 2011, 02:04

Re: Onscreen Controller Keyboard

Post by Greendogo » 05 Aug 2017, 01:59

How about something along these lines?
Spoiler: Show

thrawn05
Posts: 2
Joined: 03 Aug 2017, 22:50

Re: Onscreen Controller Keyboard

Post by thrawn05 » 05 Aug 2017, 12:56

Greendogo wrote:
05 Aug 2017, 01:59
How about something along these lines?
Spoiler: Show
That would work for me. :D

Chris
Posts: 1255
Joined: 04 Sep 2011, 08:33

Re: Onscreen Controller Keyboard

Post by Chris » 05 Aug 2017, 23:29

Greendogo wrote:
05 Aug 2017, 01:59
How about something along these lines?
Spoiler: Show
On-screen controls like that are actually handled by the OS, which gives a common control applet for all games on a given console or "smart" device but also tends to look out of place (it's not in the same visual style as the game). SDL has a function to bring up on-screen keyboards when text input is needed, but I think it only works for systems that have an applet like that. If it doesn't, something needs to be made manually, so why not theme it like the game?

User avatar
Greendogo
Posts: 1277
Joined: 26 Aug 2011, 02:04

Re: Onscreen Controller Keyboard

Post by Greendogo » 06 Aug 2017, 00:48

I was mainly posting that for layout purposes; I agree it should be themed to fit the game's style.

The original engine's keyboard was a horrendous mess compared to modern on screen keyboards.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest