OpenMW 0.12.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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werdanith
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Re: OpenMW 0.12.0

Post by werdanith » 03 Mar 2012, 10:19

BrotherBrick wrote: OK, then yeah... I do not hear any sounds and strangely enough I do not see it being outputted to terminal. Just this:=
Go to Balmora, and wait a couple of seconds. Probably most exterior cells will give you something though.

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psi29a
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Re: OpenMW 0.12.0

Post by psi29a » 03 Mar 2012, 10:27

werdanith wrote:Go to Balmora, and wait a couple of seconds. Probably most exterior cells will give you something though.
Got it but heard nothing but background music, can this be muted/turned off?
Sound: wind des4 Chance:5
Sound: wind trees5 Chance:4

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werdanith
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Re: OpenMW 0.12.0

Post by werdanith » 03 Mar 2012, 10:34

A few posts back I reported my best attempt at tracking it. The game tries to look up the file location and returns an empty string. So it doesn't play the sound. I'm not sure whether it's because it is given the wrong sound folder or because the lookup function is broken, but I suspect the former.

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werdanith
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Re: OpenMW 0.12.0

Post by werdanith » 03 Mar 2012, 10:38

werdanith wrote:Tried the windows release on windows xp:
The launcher is broken, when I run it, the console has:

Code: Select all

Loading config file: ./openmw.cfg... done.
and then I get this:

Code: Select all

Microsoft Visual C++ Runtime Library
Runtime Error!
Program:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
Tried the windows build on wine, and the launcher works fine, ironically.

trikorder
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Re: OpenMW 0.12.0

Post by trikorder » 03 Mar 2012, 10:39

werdanith wrote:
trikorder wrote: By the way the sky is pitch black in Balmora but I remember having sky in an other build but I am not sure if it was win32 or osx.
Now I will reboot in winxp to test the win32 build.
When you say the sky is black you mean during nighttime? Cause I get that too, caelum never worked right on linux, there were no clouds. no stars, no moon, no sun. Thankfully we've already dumped it for the next release.
Sorry yes I meant during the night, but as I tested the win32 build I find that
right at the start at Beshara there are clouds but not in the osx build, in osx there is
sun at least. Anyway as you said caelum is gone.

So the bottom line for builds 0.12 on win32 and osx from my testings is that they are (kind of) ready for release.

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FuzzyLights
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Re: OpenMW 0.12.0

Post by FuzzyLights » 03 Mar 2012, 10:42

werdanith wrote:Tried the windows release on windows xp:
The launcher is broken, when I run it, the console has:

Code: Select all

Loading config file: ./openmw.cfg... done.
and then I get this:

Code: Select all

Microsoft Visual C++ Runtime Library
Runtime Error!
Program:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
I had this problem in one of the pre-releases. Then I reinstalled Morrowind and the launcher started working without any errors.

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werdanith
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Re: OpenMW 0.12.0

Post by werdanith » 03 Mar 2012, 10:43

trikorder wrote:in osx there is sun at least.
My mistake, the sun worked actually.

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werdanith
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Re: OpenMW 0.12.0

Post by werdanith » 03 Mar 2012, 12:55

Zini says release, so release.
Leave the sound issue to me.

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raevol
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Re: OpenMW 0.12.0

Post by raevol » 03 Mar 2012, 20:50

Guys-

Sorry, I am going to have to do the release tomorrow or Monday. My weekend is packed. :( I know it's not a ton of work, but I have just enough time to drop in the forums today before I have to rush out. I will be on it asap!

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Zini
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Re: OpenMW 0.12.0

Post by Zini » 03 Mar 2012, 21:08

That's okay. As long as it is only 1-2 days, I would still call it a timely release. No problem.

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