Re: OpenMW 0.12.0
Posted: 03 Mar 2012, 06:50
Zini, need your advice on if this bug should hold up the release? If not, still waiting on some testing on the Win and OSX packages!
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Loading config file: ./openmw.cfg... done.
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Microsoft Visual C++ Runtime Library
Runtime Error!
Program:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
I am testing the osx build package, yesterday I tested after post but without sound as I was at work.werdanith wrote:Just found a regression.
Sounds don't work at all, and I suspect it's because someone broke the location of the sound directory.
Step one, go to Balmora ("coc Balmora")trikorder wrote:Can you give a test case for sound testing ? I mean for example: "pick up items should have sounds" is this implemented ? If yes then it does not work.werdanith wrote:Just found a regression.
Sounds don't work at all, and I suspect it's because someone broke the location of the sound directory.
yes ..BrotherBrick wrote: Are there supposed to be more things, like sound effects?
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Sound: wind des3 Chance:5
Sound: wind des1 Chance:5
Sound: wind trees7 Chance:4
Sound: wind trees2 Chance:4
Playing /Morrowind/Data Files/Music/Explore/mx_explore_7.mp3
Sound: wind des3 Chance:5
When you say the sky is black you mean during nighttime? Cause I get that too, caelum never worked right on linux, there were no clouds. no stars, no moon, no sun. Thankfully we've already dumped it for the next release.trikorder wrote: By the way the sky is pitch black in Balmora but I remember having sky in an other build but I am not sure if it was win32 or osx.
Now I will reboot in winxp to test the win32 build.
werdanith wrote:yes ..
Environment sounds, like those silt strider howls or whatever they are. They used to work and you can't miss them, they are pretty loud.
loading cell Beshara
Press Q/ESC or close window to exit.
Playing /opt/morrowind/Data Files/Music/Explore/mx_explore_1.mp3
Unloading cell
loading cell 5, -11