Go to Balmora, and wait a couple of seconds. Probably most exterior cells will give you something though.BrotherBrick wrote: OK, then yeah... I do not hear any sounds and strangely enough I do not see it being outputted to terminal. Just this:=
OpenMW 0.12.0
Re: OpenMW 0.12.0
- psi29a
- Posts: 5355
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: OpenMW 0.12.0
Got it but heard nothing but background music, can this be muted/turned off?werdanith wrote:Go to Balmora, and wait a couple of seconds. Probably most exterior cells will give you something though.
Sound: wind des4 Chance:5
Sound: wind trees5 Chance:4
Re: OpenMW 0.12.0
A few posts back I reported my best attempt at tracking it. The game tries to look up the file location and returns an empty string. So it doesn't play the sound. I'm not sure whether it's because it is given the wrong sound folder or because the lookup function is broken, but I suspect the former.
Re: OpenMW 0.12.0
Tried the windows build on wine, and the launcher works fine, ironically.werdanith wrote:Tried the windows release on windows xp:
The launcher is broken, when I run it, the console has:and then I get this:Code: Select all
Loading config file: ./openmw.cfg... done.
Code: Select all
Microsoft Visual C++ Runtime Library Runtime Error! Program: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.
Re: OpenMW 0.12.0
Sorry yes I meant during the night, but as I tested the win32 build I find thatwerdanith wrote:When you say the sky is black you mean during nighttime? Cause I get that too, caelum never worked right on linux, there were no clouds. no stars, no moon, no sun. Thankfully we've already dumped it for the next release.trikorder wrote: By the way the sky is pitch black in Balmora but I remember having sky in an other build but I am not sure if it was win32 or osx.
Now I will reboot in winxp to test the win32 build.
right at the start at Beshara there are clouds but not in the osx build, in osx there is
sun at least. Anyway as you said caelum is gone.
So the bottom line for builds 0.12 on win32 and osx from my testings is that they are (kind of) ready for release.
- FuzzyLights
- Posts: 7
- Joined: 14 Aug 2011, 20:37
Re: OpenMW 0.12.0
I had this problem in one of the pre-releases. Then I reinstalled Morrowind and the launcher started working without any errors.werdanith wrote:Tried the windows release on windows xp:
The launcher is broken, when I run it, the console has:and then I get this:Code: Select all
Loading config file: ./openmw.cfg... done.
Code: Select all
Microsoft Visual C++ Runtime Library Runtime Error! Program: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.
Re: OpenMW 0.12.0
My mistake, the sun worked actually.trikorder wrote:in osx there is sun at least.
Re: OpenMW 0.12.0
Zini says release, so release.
Leave the sound issue to me.
Leave the sound issue to me.
Re: OpenMW 0.12.0
Guys-
Sorry, I am going to have to do the release tomorrow or Monday. My weekend is packed. I know it's not a ton of work, but I have just enough time to drop in the forums today before I have to rush out. I will be on it asap!
Sorry, I am going to have to do the release tomorrow or Monday. My weekend is packed. I know it's not a ton of work, but I have just enough time to drop in the forums today before I have to rush out. I will be on it asap!
Re: OpenMW 0.12.0
That's okay. As long as it is only 1-2 days, I would still call it a timely release. No problem.