OpenMW 0.12.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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hircine
Posts: 157
Joined: 06 Aug 2011, 07:18

Re: OpenMW 0.12.0

Post by hircine »

hircine wrote:Tested the Windows Binary.

Had No Issues with Installer
Had to run Administrator mode to run openmw.exe

Settings don't save. Keeps defaulting back to 800x600 in windowed mode with opengl with using the launcher and from command line.


I haven't come across any other issues yet. anything in particular that needs to be looked at?

Administrator mode bug seems to be fixed.

Running from:
commandline = 800x600
launcher = fine. full 1680x1050 (windowed)

Openmw
Uses tonnes of CPU. (100% of one core). is that normal?
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.12.0

Post by Zini »

Uses tonnes of CPU. (100% of one core). is that normal?
Unless you have vsync activated, yes.
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werdanith
Posts: 295
Joined: 26 Aug 2011, 16:18

Re: OpenMW 0.12.0

Post by werdanith »

Tried the windows build under Wine. I'd say it runs pretty well, better than the native linux build not in release mode and with static geometry off that is. No issues, no crashes, thumbs up.
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.12.0

Post by Zini »

So, what is the status? Linux sufficiently tested. Windows somewhat sufficiently tested. OS X not tested yet. There was still one minor issue that pvdk mentioned; related the launcher and a library under Linux, but from the sound of it, it wasn't critical.

Getting the OS X build tested would be good, but strictly not necessary, because the most recent changes either do not affect OS X or are completely platform independent.

Do I miss anything?
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pvdk
Posts: 528
Joined: 12 Aug 2011, 16:34

Re: OpenMW 0.12.0

Post by pvdk »

Right now we're figuring out the libpng issue with the launcher. It gives this warning:

Code: Select all

libpng warning: Application built with libpng-1.2.46 but running with 1.5.4
Strange thing is: the version of libpng reported by ldd and libpng-config --version is 1.2.46.
Both werdanith and K1ll are able to produce this bug.
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Zini
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Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.12.0

Post by Zini »

If the warning is the only problem, I am inclined to not classify it as a release blocker.
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pvdk
Posts: 528
Joined: 12 Aug 2011, 16:34

Re: OpenMW 0.12.0

Post by pvdk »

No, the problem is that the .png images don't work. You only see the Graphics icon as that one is loaded from the system on Linux. No scroll background and no Play and Data Files icons.

Update: This issue is only reproducable with 32-bit versions of Ubuntu.

Update 2: It seems the version of libpng that gets shipped with Qt 4.7.4 is 1.5.4. The Qt in the Ubuntu repository is built with the -system-png flag so it should be linked against 1.2 but somehow /src/3rdparty/libpng/png.h got included while building the 32-bit Ubuntu packages of Qt, setting the libpng version to 1.5.4.
Last edited by pvdk on 01 Mar 2012, 02:09, edited 1 time in total.
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Ace (SWE)
Posts: 887
Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.12.0

Post by Ace (SWE) »

If someone wants to play with it, I've put up a preliminary Windows x64 package here: Download.

No launcher until I get qt x64 compiled and set up properly, just stuffing the 32-bit launcher in doesn't seem to work as the DLLs conflict.
(As a side note, on my machine I noticed a 40-50 FPS increase just from compiling it x64)
jhooks1
Posts: 780
Joined: 06 Aug 2011, 21:34

Re: OpenMW 0.12.0

Post by jhooks1 »

64bit windows installer worked for me. Did not try the launcher yet.
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pvdk
Posts: 528
Joined: 12 Aug 2011, 16:34

Re: OpenMW 0.12.0

Post by pvdk »

@Ace: I get an error about OpenAL32.dll missing.
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