OpenMW 0.42.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Atahualpa
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Re: OpenMW 0.42.0

Post by Atahualpa » 04 Aug 2017, 15:54

Ehm, is it just me or is Distant Terrain missing in our release announcement? :?

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akortunov
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Re: OpenMW 0.42.0

Post by akortunov » 04 Aug 2017, 16:53

Atahualpa wrote:
04 Aug 2017, 15:54
is Distant Terrain missing in our release announcement?
It seems so. I think, because we do not have a ticket for Distant Terrain on our bugtracker.
Maybe some fixes without tickets are missing too.

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Atahualpa
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Re: OpenMW 0.42.0

Post by Atahualpa » 04 Aug 2017, 16:57

So it is not the heat driving me crazy...

@raevol: Can you fix that, please?

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raevol
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Re: OpenMW 0.42.0

Post by raevol » 05 Aug 2017, 00:44

Atahualpa wrote:
04 Aug 2017, 16:57
@raevol: Can you fix that, please?
Well... now that it has been posted everywhere, that makes it a little difficult. I'll try to set some time aside tonight or tomorrow...

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raevol
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Re: OpenMW 0.42.0

Post by raevol » 05 Aug 2017, 07:52

How's this for an edited intro paragraph:
The OpenMW team is proud to announce the release of version 0.42.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. Apologies for the delayed release, but we wanted to have everything in order for you! This release features the re-implementation of distant land in the renderer, a feature that has been missing since the switch to OpenSceneGraph. (link to guide?) Check the changelog below for other new features and bug fixes.
Do we have a place I can link people for instructions on getting it running? And how's this for a line item:
- Re-implemented distant land rendering

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Ace (SWE)
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Re: OpenMW 0.42.0

Post by Ace (SWE) » 07 Aug 2017, 21:22

Updated the Chocolatey package for OpenMW, so 0.42.0 is now available to install through there as well if you're on Windows.

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AnyOldName3
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Re: OpenMW 0.42.0

Post by AnyOldName3 » 08 Aug 2017, 00:51

And unlike last time it's actually been approved within a reasonable timeframe.

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Ace (SWE)
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Re: OpenMW 0.42.0

Post by Ace (SWE) » 08 Aug 2017, 20:42

That's mainly because I've now been marked as a trusted publisher for OpenMW, so my package uploads only have to pass automated testing to be approved, instead of requiring one of their moderators to go over it manually as well.
The only reason it wasn't out earlier was because I've been rather busy with work, so didn't get the time to package and push the new version.

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lysol
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Re: OpenMW 0.42.0

Post by lysol » 09 Aug 2017, 16:52

Just noted that Zini hasn't been here for over a month now. I know he's busy with other stuff (the Ultima-type project), so he might not even know that 0.42.0 is released, or about the release of TES3MP.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

TechNoirMK
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Re: OpenMW 0.42.0

Post by TechNoirMK » 09 Aug 2017, 18:08

New thread?

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