OpenMW 0.42.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Re: OpenMW 0.42.0

Post by Ace (SWE) » 25 Jul 2017, 18:50

raevol wrote:
24 Jul 2017, 22:16
I'm back from comic con! While we are getting the videos finalized, did we do release builds yet? If not, let's do those, if so, can I bother packagers to check/repost their links so I have the right files?
The 0.42.0 commit has to be tagged before we can do proper release builds.

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psi29a
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Re: OpenMW 0.42.0

Post by psi29a » 25 Jul 2017, 22:38

Pretty much this, I can't put anything into stagging without a proper tag. :)

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raevol
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Re: OpenMW 0.42.0

Post by raevol » 25 Jul 2017, 23:03

*sigh* Sorry, I forgot about that. Give me a little while to re-learn how to use git. I'm trying to do a git pull right now and it's failing because I have untracked files...

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raevol
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Re: OpenMW 0.42.0

Post by raevol » 26 Jul 2017, 06:52

Forums were down when I figured this out earlier, scrawl can you check if I applied the tag correctly? Once he confirms, release packages please! Sorry about my stumbling through this.

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Atahualpa
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Re: OpenMW 0.42.0

Post by Atahualpa » 26 Jul 2017, 08:29

raevol wrote:
26 Jul 2017, 06:52
Forums were down when I figured this out earlier, [...]
I noticed that too. Anyway, here's the link to the WIP editor video. Hopefully, everything is in place.
@scrawl: Nothing to complain about in the engine video? Can I call it final then?

<<< -------------------- >>>
<<< WIP Editor Video >>>
<<< -------------------- >>>

raevol wrote:
26 Jul 2017, 06:52
Sorry about my stumbling through this.
Nah, you're doing well. It's not your fault that the release process got delayed for several months.

Calibration wrote:
25 Jul 2017, 16:58
May I suggest whoever is responsible for the FAQ could update the short "What to expect from the current release" section with a few sentences taken from the intro. I am one of those who were confused :)
I agree. This should be done right after the official release of v0.42.0.

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scrawl
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Re: OpenMW 0.42.0

Post by scrawl » 26 Jul 2017, 16:35

@scrawl: Nothing to complain about in the engine video?
LGTM
can you check if I applied the tag correctly
LGTM

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Atahualpa
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Re: OpenMW 0.42.0

Post by Atahualpa » 26 Jul 2017, 18:21

scrawl wrote:
26 Jul 2017, 16:35
LGTM
Nice!

FYI: I've just finished the German translation for the editor video. Things that are still missing:
  • German translation for engine video
  • subtitles for editor video
  • proof-reading of release announcement (I'm at it, raevol! 8-) )
  • German translation of release announcement
Nothing too time-consuming -- and only the second and the third point are mandatory. The official release is near!

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Ace (SWE)
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Re: OpenMW 0.42.0

Post by Ace (SWE) » 26 Jul 2017, 21:04

Let's go with some Windows release builds then;

32-bit
64-bit

K1ll
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Re: OpenMW 0.42.0

Post by K1ll » 26 Jul 2017, 21:54

Linux targz package release builds are ready as well:

32 Bit
64 Bit

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psi29a
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Re: OpenMW 0.42.0

Post by psi29a » 27 Jul 2017, 09:08

The Debian side is ready, just need someone to upload...

I will make ppa package and push them to staging shortly.

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