OpenMW 0.42.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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ap0
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Re: OpenMW 0.42.0

Post by ap0 » 18 Jul 2017, 18:17

Wow, 16 minutes of video, this is impressive.

Are we planning to add a distance terrain option and some sliders to tweak it in the settings menu at some point by the way?

Tesrali
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Re: OpenMW 0.42.0

Post by Tesrali » 19 Jul 2017, 03:45

Huzzah! 0.42

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Atahualpa
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Re: OpenMW 0.42.0

Post by Atahualpa » 22 Jul 2017, 17:42

Phew, that took some time! I've just uploaded the (still considered WIP) polished engine video including English subtitles. As always, please handle things discreetly.

>>> WIP Engine Video <<<

I'm looking forward to your feedback. :)
@scrawl: Feel free to complain, if I still miss the point regarding distant terrain or other stuff.



P.S.: The editor video is in the making now...

OpenMW_0-42-0_Script_English.txt
Transcript for editor video
(13.68 KiB) Downloaded 82 times
OpenMW-CS_0-42-0_Script_English.txt
Transcript for engine video
(3.97 KiB) Downloaded 56 times

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lysol
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Re: OpenMW 0.42.0

Post by lysol » 22 Jul 2017, 19:28

Thank you so much for your work Atahualpa!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Thunderforge
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Re: OpenMW 0.42.0

Post by Thunderforge » 23 Jul 2017, 06:00

The new section that checks off the version 1.0 goals is a significant improvement, and makes the later comments about reaching version 1.0 much better in context. Thank you for taking the time to fix these!

Arkem
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Re: OpenMW 0.42.0

Post by Arkem » 24 Jul 2017, 19:03

Congratulations Atahualpa, you did a very good work! I didn't imagine I missed so many interesting things while following the roadmap...

Thank you very much

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raevol
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Re: OpenMW 0.42.0

Post by raevol » 24 Jul 2017, 22:16

I'm back from comic con! While we are getting the videos finalized, did we do release builds yet? If not, let's do those, if so, can I bother packagers to check/repost their links so I have the right files?

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psi29a
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Re: OpenMW 0.42.0

Post by psi29a » 25 Jul 2017, 09:49

I'm also back form holiday, so I ready when you're ready. :)

Calibration
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Re: OpenMW 0.42.0

Post by Calibration » 25 Jul 2017, 16:58

Very nice video and great work by the devs. May I suggest whoever is responsible for the FAQ could update the short "What to expect from the current release" section with a few sentences taken from the intro. I am one of those who were confused :)

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Thunderforge
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Re: OpenMW 0.42.0

Post by Thunderforge » 25 Jul 2017, 18:19

Agreed, updating the FAQ on the website would be great. Should also update the Videos section when this is done.

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