
Is there anywhere i can download the 0.42 binaries for linux yet?
This is great! It sounds like OpenMW is pretty much done!First of all, OpenMW is already in a fully-playable state. As of now you are able to complete the main quest, finish the expansion questlines, advance through the ranks of all factions, and hunt down each and every sidequest in the game. And the best thing is, you'll probably do so without ever hitting a bug, as OpenMW is likely to contain less bugs than Morrowind's original engine.
Wait, it's in alpha? And you haven't reached your main goals? But your main goals are to make Morrowind playable in your own engine, right? So you were wrong in saying that I could play it completely?As of now, the project is technically in an alpha state and we haven't reached our main goals yet, which is why we always have a leading zero regardless of compatibility issues.
We already had several discussions about alpha vs. beta status. If I remember correct, we came to the conclusion that OpenMW -- despite being nearly complete -- is technically (hence my wording in the video) in an alpha state.Thunderforge wrote: ↑13 Jul 2017, 03:09I think that this is where some of the confusion with OpenMW's progress lies. First, most people associate "alpha" with "not ready for public consumption", as opposed to beta, meaning "ready for public consumption, yet may have minor bugs" (or in Google's case, "it works perfectly, but we'll say it's "beta" for years so we have an excuse in case something goes wrong"). I don't know what "technically in an alpha state" means, or who decides that, but it makes it sound as though the app is much less mature than it actually is. Can we call it a "stable beta" or something?
These are all questions to be answered in our FAQ (written or as a video). The release commentary is already quite long, and an additional two minutes in order to explain the very basics of our project seem a bit over the top.Thunderforge wrote: ↑13 Jul 2017, 03:09Also, what are the main goals of the project? You say that distant terrain is a step towards 1.0, and say that people can contribute if they want 1.0 to be sooner, but again, what does that mean? Perhaps at the end of the video, you should outline the major things that are outstanding for 1.0. Moreover, you say that the engine will reveal it's full potential after the 1.0 release. If someone learned about the project through this video, they would be confused as to what that meant.
No, it's "fog shaders". I would have shown them in the video but failed to get them working in v0.42.0.Thunderforge wrote: ↑13 Jul 2017, 03:09Finally, I think you were talking about "faux shaders" when talking about distant terrain, but were pronouncing the first word as "fox". If so, the word is pronounced as "foe" in English.