OpenMW 0.42.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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psi29a
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Re: OpenMW 0.42.0

Post by psi29a » 09 Feb 2017, 07:41

I emailed apo (debian maintainer of the bullet package) about Bullet 2.86 a few days ago and today it landed into Debian. :)

Thanks apo!

\o/

I'll see about making a 'patch' of Scrawl's OSG fork and see if I can get it included into Debian :)


@Scrawl: When do you think OSG-3.6 will be released?

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Re: OpenMW 0.42.0

Post by psi29a » 09 Feb 2017, 13:36

Bullet 2.86 is now live on our ppa: https://launchpad.net/~openmw/+archive/ ... /+packages

Next release should have all the fixes in place.

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Re: OpenMW 0.42.0

Post by magamo » 09 Feb 2017, 15:19

My post about the new libOSGs and the water shader can be ignored. I wasn't building the OSG png reader, which meant that the water shader's normalmap couldn't be loaded.

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Re: OpenMW 0.42.0

Post by JohnL » 09 Feb 2017, 19:42

Capostrophic wrote:Thing is, it's the latest nightly build. :D
Something has been broken in Ace's setup and as of now, he hasn't found a moment to fix it.
It's more convenient to download them here, by the way.
You can setup a development environment and compile everything yourself from source, but while it's ez pz on Linux, really, it takes less than half a hour to set up an environment and 25 minutes of that is the first

Code: Select all

make
...it's really troubling on Windows. So I suggest you to just wait.
Thanks. I will just wait for Ace to fix his build system. In the mean time, I will bug him about it :)

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Re: OpenMW 0.42.0

Post by psi29a » 09 Feb 2017, 20:07

New OSG with scrawl's patches are on the PPA.

To use both bullet and osg, do a full rebuild otherwise 'bad things' happen. ;)

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Re: OpenMW 0.42.0

Post by raevol » 10 Feb 2017, 02:56

Will these get built into the daily PPA? Pretty excited to try...!

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Re: OpenMW 0.42.0

Post by psi29a » 10 Feb 2017, 07:46

daily ;)

(not sure when they are built)

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scrawl
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Re: OpenMW 0.42.0

Post by scrawl » 10 Feb 2017, 19:09

To use both bullet and osg, do a full rebuild otherwise 'bad things' happen. ;)
I think you forgot precisely that.

https://bugs.openmw.org/issues/3742

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Re: OpenMW 0.42.0

Post by magamo » 10 Feb 2017, 20:05

He did forget precisely that. the openmw-0.41 packages need to be rebuilt too in the stable PPA

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Re: OpenMW 0.42.0

Post by psi29a » 11 Feb 2017, 09:30

:o

I totally forget to rebuild the openmw packages after updating bullet and osg! My excuses!

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