OpenMW 0.42.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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heilkitty
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Re: OpenMW 0.42.0

Post by heilkitty » 06 May 2017, 08:40

raevol wrote:
Capostrophic wrote:I love to read changelogs.
<3 <3 <3

Why don't we have a heart emoji...

Code: Select all

[color=#FF0000]❤[/color]
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raevol
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Re: OpenMW 0.42.0

Post by raevol » 06 May 2017, 09:42

!

Lamoot
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Re: OpenMW 0.42.0

Post by Lamoot » 06 May 2017, 10:51

I like the release commentaries as well, a release without them would feel somewhat barren. Not to mention the publicity with 32k and 41k views the last two videos received.

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Greendogo
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Re: OpenMW 0.42.0

Post by Greendogo » 06 May 2017, 19:33

raevol wrote:I would *much prefer* to do the release simultaneously with the video. Especially with as big a feature as distant land being featured in this release. I know it will delay us a bit, but I think it's worth it.

Also I'm not getting much response on whether we're shipping with this rendering regression, so.... we're delayed anyway....
Alright, the rendering regression is a valid point. Atahualpa do you have a voice-script and scene-script for the video done?

@Other commenter, you know who you are; don't be rude, a lot of people put a lot of work into these things.

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Frik
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Re: OpenMW 0.42.0

Post by Frik » 07 May 2017, 02:30

Seeing the OpenMW videos renewed my interest in video games. I hadn't played in many years but after seeing what as done in OpenMW (Linux), I couldn't wait to try it out. Glad I did.

Unfortunately, I partnered with a friend to start a new business and I'm literally working 7 days a week to get it off the ground. No time for games. I'm hoping after a few months of process streamlining, I'll have some time for fun and games.

All work & no play makes Frik a dull boy. :mrgreen:
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lgromanowski
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Re: OpenMW 0.42.0

Post by lgromanowski » 07 May 2017, 13:30

heilkitty wrote:
raevol wrote:
Capostrophic wrote:I love to read changelogs.
<3 <3 <3

Why don't we have a heart emoji...

Code: Select all

[color=#FF0000]❤[/color]
Added as BBCode:

Code: Select all

[heart][/heart]

:)
best regards,
Lukasz

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Jyby
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Re: OpenMW 0.42.0

Post by Jyby » 07 May 2017, 14:31


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[size=200][heart][/heart][/size]
No big hearts :cry:
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AnyOldName3
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Re: OpenMW 0.42.0

Post by AnyOldName3 » 07 May 2017, 14:40

That looks like nasty syntax. What happens if I write:

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[heart]Some arbitrary text[/heart]
?

AnyOldName3, Master of Shadows

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lgromanowski
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Re: OpenMW 0.42.0

Post by lgromanowski » 07 May 2017, 16:52

AnyOldName3 wrote:That looks like nasty syntax. What happens if I write:

Code: Select all

[heart]Some arbitrary text[/heart]
?

Do you really need something like that?
best regards,
Lukasz

Chris
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Re: OpenMW 0.42.0

Post by Chris » 07 May 2017, 19:23

lgromanowski wrote:Do you really need something like that?
I think they were pointing out that by having separate start and end tags, it looks it should be affecting the text in between. Emoticons and such are often handled more like :heart: rather than block tags.

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