Re: OpenMW 0.42.0
Posted: 22 Apr 2017, 00:36
>0.42 isn't even released yet but 1/7 of 0.43 is done
wew
wew
Code: Select all
Error loading textures/tx_menubook_quests_idle.dds: no S3TC texture compression support installed
Error loading textures\bc\bc_shoe_com_01.dds: no S3TC texture compression support installed
Error loading textures\bc\bc_shirt_com_01_male.dds: no S3TC texture compression support installed
Error loading textures\bc\bc_pant_com_01.dds: no S3TC texture compression support installed
Error loading textures\bh\bh_ds_de_m_head06.dds: no S3TC texture compression support installed
Error loading textures\bh\bh_ds_de_m_hair00.dds: no S3TC texture compression support installed
Error loading textures\bh\bh_ds_de_m_hairpin00.dds: no S3TC texture compression support installed
Error loading textures\fp2m.dds: no S3TC texture compression support installed
Error loading textures\bb\bb_skinm_de.dds: no S3TC texture compression support installed
Error loading icons\k\stealth_sneak.dds: no S3TC texture compression support installed
Error loading textures\scroll.dds: no S3TC texture compression support installed
Error loading textures\tx_menubook_take_idle.dds: no S3TC texture compression support installed
Error loading icons\k\stealth_handtohand.dds: no S3TC texture compression support installed
Error loading icons\tx_goldicon.dds: no S3TC texture compression support installed
Error loading textures\bm_player_hit_01.dds: no S3TC texture compression support installed
Error loading textures\menu_morrowind.dds: no S3TC texture compression support installed
Playing Music/Special/morrowind title.mp3
Failed to open video: Resource 'video/mw_logo.bik' not found
Not technically correct. Most issues get added during the months the release is being produced. In all likelihood another 60 or so "issues" will be added as they are found.TechNoirMK wrote:>0.42 isn't even released yet but 1/7 of 0.43 is done
wew
Will the .43 fixes that are already completed make their way into .42 before it is released, or are they already separate branches?Greendogo wrote:Not technically correct. Most issues get added during the months the release is being produced. In all likelihood another 60 or so "issues" will be added as they are found.TechNoirMK wrote:>0.42 isn't even released yet but 1/7 of 0.43 is done
wew
No. Some prominent regression fixes get backported, but their amount is usually ridiculously low.MrDowntempo wrote: Will the .43 fixes that are already completed make their way into .42 before it is released, or are they already separate branches?
(thanks Loriel on #3816)Sorry, but I am not technical enough to understand this one:
Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range
I don't understand Morrowind scripting enough to decipher this one:
Bug #3671: Incorrect local variable value after picking up bittercup
Is this right for #3727?
- Interpreter context now properly handles Activate actions in the middle of script execution
Can I get some help with these?
Bug #3822: Custom added creatures are not animated
Bug #1956: Relevant pull request: https://github.com/OpenMW/openmw/pull/1173 (thanks Capostrophic for pointing me to this)
Are we including these?
Feature #3675: ess-Importer: convert mark location
Feature #3693: ess-Importer: convert last known exterior cell
Task #3092: const version of ContainerStoreIterator
Task #3795: /deps folder not in .gitignore
Script execution would not continue properly when an Activate instruction resulted in a take action.Is this right for #3727?
- Interpreter context now properly handles Activate actions in the middle of script execution
Using forward slashes in an actor's model path would cause incorrect (unanimated) model to be loaded. (At least that's what I think was causing the reported bug - reporter never bothered to provide feedback.)Bug #3822: Custom added creatures are not animated
Saved references linking to non-existent editor references are now dropped while loading the game.Bug #1956: Relevant pull request: https://github.com/OpenMW/openmw/pull/1173 (thanks Capostrophic for pointing me to this)
Sure, I don't see why not.Are we including these?
Feature #3675: ess-Importer: convert mark location
Feature #3693: ess-Importer: convert last known exterior cell
I don't think we should include these, though.Task #3092: const version of ContainerStoreIterator
Task #3795: /deps folder not in .gitignore