OpenMW 0.42.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Zini
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OpenMW 0.42.0

Post by Zini » 01 Jan 2017, 15:15

New year, new release planning posting:

We already have quite a few issues down, about equally split between fixes and features. Very little for the editor, but we knew that this would happen when we refocussed our attention on OpenMW. Still, it would be nice to acquire a new OpenMW-CS developer.

Anyway, same procedure as usual (including the new awesome release process).

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Greendogo
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Re: OpenMW 0.42.0

Post by Greendogo » 02 Jan 2017, 11:40

We still need some icons for the editor, which I talked to you about in a pm. This would be something we can do without a new CS developer.

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Zobator
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Re: OpenMW 0.42.0

Post by Zobator » 02 Jan 2017, 12:04

Greendogo wrote:We still need some icons for the editor, which I talked to you about in a pm. This would be something we can do without a new CS developer.
If you guys want, I could help out with those icons?

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Greendogo
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Re: OpenMW 0.42.0

Post by Greendogo » 10 Jan 2017, 11:22

Zobator- You can definitely help out, join the discussion here: viewtopic.php?f=7&t=3864

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psi29a
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Re: OpenMW 0.42.0

Post by psi29a » 05 Feb 2017, 09:19

Not sure if anyone has been paying attention but... scrawl is back:
https://github.com/OpenMW/openmw/commits/master

I must say, I'm enjoying the new builds... as in, improvements to FPS just keep going up and up. ;)

Welcome back scrawl! :D

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raevol
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Re: OpenMW 0.42.0

Post by raevol » 05 Feb 2017, 10:13

Welcome back scrawl!! Our champion returns!

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DestinedToDie
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Re: OpenMW 0.42.0

Post by DestinedToDie » 05 Feb 2017, 10:57

Scrawl's patreon is still on hiatus.

I welcome the progress. But let's leave it up to him to announce his comeback.

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psi29a
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Re: OpenMW 0.42.0

Post by psi29a » 05 Feb 2017, 14:08

DestinedToDie wrote:Scrawl's patreon is still on hiatus.

I welcome the progress. But let's leave it up to him to announce his comeback.
Spoilsport! :P

If he wasn't back, he wouldn't be committing. ;)

I've talked with him a bit over PM and it is all good news on his side. He'll post more details when he has time. Don't forget that his patreon is for all his FOSS work, so there are reasons it is still on 'hiatus' while he works OpenMW and other none FOSSy 'things'.

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Br0ken
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Re: OpenMW 0.42.0

Post by Br0ken » 05 Feb 2017, 15:55

Sounds intriguing! 8-)

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DestinedToDie
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Re: OpenMW 0.42.0

Post by DestinedToDie » 05 Feb 2017, 16:49

psi29a wrote:I've talked with him a bit over PM and it is all good news on his side. He'll post more details when he has time.
That's great news!

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