The path separators are normalized, so that shouldn't be the issue.
How does the end of the openmw.cfg file look? @fuzzles The lines after all the fallbacks that is.
I know that we've had issues before with unicode in paths, for user accounts I know that it's been fixed, but if your Morrowind install is under a path with unicode symbols in it then that might still be an issue.
Odd issue when testing the RC. For some reason part of "New Beast Bodies" Argonain tails are not rendering. It seems to be dependent on what clothing they are wearing. If you hill poor Hul, and repeatedly take clothes on and off in the inventory it will reappear while nude, and the torso will also occasionally also disappear ...
The path separators are normalized, so that shouldn't be the issue.
How does the end of the openmw.cfg file look? @fuzzles The lines after all the fallbacks that is.
That's odd then, I cannot for the life of me get it to detect my install. It detects the directory, it asks me which masters, it asks me about importing settings and plugins, then it completes and fails immediately stating it cannot find the data files and that I should run the wizard.
or we've ended up with another case of the weird quotation mark bug (which I should probably file an issue report for), or something similar. Is it just the launcher that's meddled with the file so far, or the engine itself?