OpenMW 0.41.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Capostrophic
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Re: OpenMW 0.41.0

Post by Capostrophic »

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raevol
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Re: OpenMW 0.41.0

Post by raevol »

zini/scrawl/psi29a/anyone? Is this a release blocker? It seems like it to me, pretty big regression?
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Zini
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Re: OpenMW 0.41.0

Post by Zini »

There isn't a lot of NPC voice acting in MW. Unless there are more fully voiced mods out there that I am not aware of, the impact should be rather small. Therefore does not qualify as a blocker IMO.

If I am reading this correctly only some mac users have this issue, right? At least that is how interpret the posting by Bessarion. That probably means the bug will be hard to track down. It is ultimately your call, but I would be okay with listing this as a known issue.
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psi29a
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Re: OpenMW 0.41.0

Post by psi29a »

raevol wrote:zini/scrawl/psi29a/anyone? Is this a release blocker? It seems like it to me, pretty big regression?
Is this a regression or has this always been the case on OSX? I don't believe this to be a blocker, but it should be a good idea to track down when it worked last.
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Bessarion
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Re: OpenMW 0.41.0

Post by Bessarion »

Sorry, let me clarify! I do experience bug 3607 on RC3. I didn't mention it because it was also present in 0.40.

I'm fairly confident that this didn't occur in 0.39, because I remember noticing it when I upgraded to 0.40. There are a few possible confounding factors though -- I upgraded to MacOS Sierra around that same time, and since then I've gotten a new MacBook. I can try testing the old builds tonight and see how far back the bug can be replicated on my current setup.

As noted on the bug, there's sort of a time element to this. In the chargen sequence, NPC's voices get cut off more as you go, with Jiub and the first guard not having any issues. I'm not positive if closing and restarting OpenMW on an existing character makes the problem go away temporarily. I think it doesn't, but I'm not certain.
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Bessarion
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Re: OpenMW 0.41.0

Post by Bessarion »

I was able to reproduce bug 3607 on 0.40, 0.39, and 0.38. I couldn't get 0.37 to launch successfully, so I stopped there. I really don't remember this happening under 0.39, so I'm wondering if this is actually some subtle incompatibility with MacOS Sierra. Has anyone experienced this under MacOS 10.11 or earlier?

Also, I was wrong about the time element. Closing and restarting OpenMW on an existing save does temporarily avoid the problem. I tried running between NPCs constantly, and found voices work normally for about 20-30 seconds. Reloading a save doesn't help, you have to close and restart the application.

I'll post this all on the bug tracker too.
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Jyby
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Re: OpenMW 0.41.0

Post by Jyby »

I'm currently playing RC3 on Mac OS Sierra. You can observe what bug 3607 is like on my YouTube Channel:
https://www.youtube.com/channel/UCUaaQo ... xPJaK7LtKA
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Zini
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Re: OpenMW 0.41.0

Post by Zini »

Okay then. Definitely not a release blocker.
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Jyby
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Re: OpenMW 0.41.0

Post by Jyby »

Here is a video of Bug 3607
https://youtu.be/OtYA4yLflg8

There appears to be about 0.7 seconds cut off from the beginning of incorrect voice sounds.
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raevol
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Re: OpenMW 0.41.0

Post by raevol »

I'll put it as a known issue.

Any news from Atahualpa? I'll PM him.
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