Ignore this if I'm wrong, but it should be "Fixed a couple of issues [...]".raevol wrote:lolllllllllllllllllllllllll thanks! https://gist.github.com/mickeylyle/602e ... /revisionsAllofich wrote: foritified should be fortified
OpenMW 0.40.0
Re: OpenMW 0.40.0
Re: OpenMW 0.40.0
- Fixed timed effects not be interrupted when resting
- Fixed constant effects no to be put on hold when resting
- Fixed creatures and NPCs not being able to aim ranged attacks vertically
- Fixed constant effects no to be put on hold when resting
- Fixed creatures and NPCs not being able to aim ranged attacks vertically
- psi29a
- Posts: 5361
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- Location: Belgium
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Re: OpenMW 0.40.0
Perhaps this is something to note in the release notes for Ubuntu PPA users that they need to first uninstall everything having to do openscenegraph first before install openmw-0.40?
viewtopic.php?f=2&t=3739&p=41683#p41680
viewtopic.php?f=2&t=3739&p=41683#p41680
Re: OpenMW 0.40.0
From reading the bug's description, I got the impression that it also affected NPCs' aiming.scrawl wrote:- Fixed creatures and NPCs not being able to aim ranged attacks vertically
If the fix doesn't apply to the mentioned crossbows and spells, we may have to deal with these issues too.
Re: OpenMW 0.40.0
Both are correct, it's just what you are familiar with. I'm going to do it your way just because I have given you so much grief this time around!Atahualpa wrote:Ignore this if I'm wrong, but it should be "Fixed a couple of issues [...]".
Thank you!scrawl wrote:- Fixed timed effects not be interrupted when resting
- Fixed constant effects no to be put on hold when resting
Let me know on this one?Atahualpa wrote:From reading the bug's description, I got the impression that it also affected NPCs' aiming.scrawl wrote:- Fixed creatures and NPCs not being able to aim ranged attacks vertically
If the fix doesn't apply to the mentioned crossbows and spells, we may have to deal with these issues too.
Current revisions: https://gist.github.com/mickeylyle/602e ... /revisions
Also currently waiting on word on the Linux and Windows binaries.
Re: OpenMW 0.40.0
Can we write a wiki page that is a guide for doing this? That I can then link to?psi29a wrote:Perhaps this is something to note in the release notes for Ubuntu PPA users that they need to first uninstall everything having to do openscenegraph first before install openmw-0.40?
viewtopic.php?f=2&t=3739&p=41683#p41680
Edit: does this cover it? https://www.reddit.com/r/OpenMW/comment ... on_ubuntu/
Re: OpenMW 0.40.0
Ah, I see. It just sounded wrong to me.raevol wrote:Both are correct, it's just what you are familiar with. I'm going to do it your way just because I have given you so much grief this time around!Atahualpa wrote:Ignore this if I'm wrong, but it should be "Fixed a couple of issues [...]".
Ehm, I think scrawl meant "Fixed constant effects not to be put on hold when resting".raevol wrote:Thank you!scrawl wrote:- Fixed timed effects not be interrupted when resting
- Fixed constant effects no to be put on hold when resting
Re: OpenMW 0.40.0
NOOOOOOOpsi29a wrote:Perhaps this is something to note in the release notes for Ubuntu PPA users that they need to first uninstall everything having to do openscenegraph first before install openmw-0.40?
viewtopic.php?f=2&t=3739&p=41683#p41680
It's a bug in the Debian packaging! Here's a hotfix, add this to your debian/control for the "libopenscenegraph-3.4-130" binary package:
Code: Select all
Conflicts: libopenscenegraph-123
Replaces: libopenscenegraph-123
And when you're done with that, ask me how to handle this properly. The above is a hotfix, libraries with different ABI revisions should be able to co-exist on the same system.
Re: OpenMW 0.40.0
Also you forgot to mention the addition of this icon to OpenCS in the 0.40 changelog. It doesn't seem to be present in 0.39 (at least it's not shown in the release video).
Re: OpenMW 0.40.0
Yep, you're right. The icon was introduced after the release of v0.39.0 and thus should be part of the recent changelog. TBH, I completely forgot about that -- your next icon(s) will be part of the corresponding release video.Shnatsel wrote:Also you forgot to mention the addition of this icon to OpenCS in the 0.40 changelog. It doesn't seem to be present in 0.39 (at least it's not shown in the release video).