OpenMW 0.40.0
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- Posts: 39
- Joined: 04 Dec 2014, 14:15
Re: OpenMW 0.40.0
I had a quick run around using 0.40 Windows 64 bit and it worked fine (went to Balmora and Vivec had a look about).
Last edited by robcbwilson on 29 Aug 2016, 21:20, edited 1 time in total.
Re: OpenMW 0.40.0
Raevol, you have a spelling mistake in the changelog there.
foritified should be fortified
foritified should be fortified
Re: OpenMW 0.40.0
lolllllllllllllllllllllllll thanks! https://gist.github.com/mickeylyle/602e ... /revisionsAllofich wrote: foritified should be fortified
Re: OpenMW 0.40.0
It was the Linux_x64 build that was released here. If the build left those out, might want to redo, eh?scrawl wrote:Seems like the build you are using is missing the png/jpeg image plugin libraries.
Re: OpenMW 0.40.0
Thank you so much for testing!!MrAnonGuy wrote:It was the Linux_x64 build that was released here. If the build left those out, might want to redo, eh?
@K1ll can you confirm this?
Re: OpenMW 0.40.0
I can see that the osgdb_png plugin is in there... however, the libpng library is not. @MrAnonGuy: as a temporary workaround, try installing libpng through your package manager. But this might not work if your package manager does not have the correct version of libpng that the build uses.raevol wrote:Thank you so much for testing!!MrAnonGuy wrote:It was the Linux_x64 build that was released here. If the build left those out, might want to redo, eh?
@K1ll can you confirm this?
Last edited by scrawl on 29 Aug 2016, 22:01, edited 1 time in total.
Re: OpenMW 0.40.0
Tested 0.40 64 bit build on linux very briefly, loaded a savegame, fought a dude, died, so seems to work.
Only problem was during install: There was some sort of conflict between the already installed libopenscenegraph (only used by openmw) and the one the new openmw wanted. This was sorted out by first removing the old OSG lib (which also caused openmw to be removed), and then re-installing openmw.
So, congratulations on the release!
Only problem was during install: There was some sort of conflict between the already installed libopenscenegraph (only used by openmw) and the one the new openmw wanted. This was sorted out by first removing the old OSG lib (which also caused openmw to be removed), and then re-installing openmw.
So, congratulations on the release!
Re: OpenMW 0.40.0
OK, checked just make sure and yes, they are both already installed. This is my devel machine, and I had already compiled V0.39 on this box. I really need to go ahead and compile from source. All the necessary deps should be on here.scrawl wrote:I can see that the osgdb_png plugin is in there... however, the libpng library is not. @MrAnonGuy: as a temporary workaround, try installing libpng through your package manager. But this might not work if your package manager does not have the correct version of libpng that the build uses.
Re: OpenMW 0.40.0
Then you don't have the right libpng version probably. The build is linked against libpng12.so.0:
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openmw-0.40.0-Linux-64Bit/lib/osgPlugins-3.4.0$ ldd osgdb_png.so | grep libpng
libpng12.so.0 => /lib/x86_64-linux-gnu/libpng12.so.0 (0x00007f6252edd000)
Re: OpenMW 0.40.0
Yep!
Any reason for the build to be linked against that old libpng?
Update: All is well after compile from source. My thumbnails are back on the load screen and the water anomalies have gone away. More turbulence in the river water in this version produces a better effect. Thanks for pointing me in the right direction.
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osgPlugins-3.4.0]$ ldd osgdb_png.so | grep libpng
libpng16.so.16 => /lib64/libpng16.so.16 (0x00007f583bfcd000)
Update: All is well after compile from source. My thumbnails are back on the load screen and the water anomalies have gone away. More turbulence in the river water in this version produces a better effect. Thanks for pointing me in the right direction.