This bug wasn't present in 0.39. It was introduced with the configurable key bindings feature (https://bugs.openmw.org/issues/3362). It shouldn't be mentioned in the changelog or release commentaries.Atahualpa wrote: Issue #3483 (https://bugs.openmw.org/issues/3483) has just made its way into the release but needs a new role of RC builds to be included, right? In that case, I guess it's a bit late to be included in the release commentaries though. The final versions should be ready by tomorrow.
OpenMW 0.40.0
Re: OpenMW 0.40.0
Re: OpenMW 0.40.0
I'm chipping away at it. I should be able to finish it today, if I can't I'll bug you, thank you much!Atahualpa wrote:@raevol: How's your status on the release texts? Could you use any help on these?
Re: OpenMW 0.40.0
The (hopefully) final version of the engine video has been uploaded. Any test-viewers are welcome.
-----------------------------------------------
>>> https://youtu.be/avPbctre9Qw <<<
-----------------------------------------------
Important changes:
- added version overlays for every scene (democracy wins here)
- redone several scenes saving 30 seconds of video time
- re-recorded the voice track and added some noise reduction
I'd be glad if someone could proof-read the English transcript which can be found here:
viewtopic.php?f=20&t=3415#p41210
-----------------------------------------------
>>> https://youtu.be/avPbctre9Qw <<<
-----------------------------------------------
Important changes:
- added version overlays for every scene (democracy wins here)
- redone several scenes saving 30 seconds of video time
- re-recorded the voice track and added some noise reduction
I'd be glad if someone could proof-read the English transcript which can be found here:
viewtopic.php?f=20&t=3415#p41210
Re: OpenMW 0.40.0
Video looks awesome. I am getting on finishing the changelog now.
Re: OpenMW 0.40.0
Changelog draft here: https://gist.github.com/mickeylyle/602e ... 38f70cb40b
As always, fixes/improvements greatly appreciated.
Need help with these:
As always, fixes/improvements greatly appreciated.
Need help with these:
Is this correct for issue #3149?
- OpwnMW-CS: Implemented setting weather tables for regions
What happened here?
Bug #3471: When two mods delete the same references, many references are not disabled by the engine.
Re: OpenMW 0.40.0
Great job Atahualpa. It's much clearer now with the parallax map bug.
Re: OpenMW 0.40.0
Regarding this fix
I reported that issue, but my initial understanding of it was wrong. I thought it was an issue for custom classes, but actually it affected all classes. You'll see this if you read the comments in the bug report. You might want to rewrite this as something like "Fixed the selection of the level up graphic to match original game behavior."Fixed class graphic for custom classes
Re: OpenMW 0.40.0
This is going to be a long post. I applied all my below-mentioned suggestions to your draft, raevol; here's the result:
*** See newer version on the next page! ***
First off, please don't forget to add the video link to the editor video (when it is ready, of course).
Then:
"Shadows are not reimplemented yet"
"Distant Land isn't implemented yet"
I think Distant Land hasn't been part of previous versions, or am I wrong?
"weather-dependent"
";" instead of ","
"pathgrid"
Please add below: "Fixed constant effects no to be put on hold when resting"
"[...] with how Magicka is calculated in regard to Fortify Magicka effect and Intelligence
"[...] when the player is waiting"
Maybe ".esp"?
"Slowfall"
"Cliff Racers"
"Fixed creatures and NPCs not being able to aim ranged attacks vertically"
"[...] if the cell they saved in doesn't exist anymore"
"[...] when using teleportation spells"
Move this one up to the other NPC wandering issue.
"[...] Hrelvesuu in the "Battle at Nchurdamz" quest
"Blight"
"Fixed NPCs to not auto-equip ammunition"
"[...] when the player is far away"
Maybe use "line of sight" instead of LOS?
"Ashmire"
"resetting"
"[...] not correctly converting from .ess with ESS-Importer"
"[...] when the player is paralyzed"
"[...] to prevent the player from resting"
"Sneak"
"weather-dependent", "[...] in interior cells"
"Parallax"
"Fixed level-up dialog to show the correct class image"
"Fixed multiple issues with Invisibility effect [...]"
"[...] on certain PC setups"
"Fixed being able to stack effects from identical magic scrolls"
"[...] camera position getting stuck"
"OpenMW-CS: Reimplemented pathgrid rendering"
"OpenMW-CS: Implemented pathgrid editing"
"[...] in Scene view when hovering mouse cursor over an Object"
"OpenMW-CS: Fixed tab width in Script Editor [...]"
"[...] to create duplicate Pathgrid records"
"OpenMW-CS: Fixed data in Weapon records not being properly set"
Regarding your questions:
- Implemented deletion of moved references
- Fixed possible reference duplication when a mod modifies the corresponding refID
- OpenMW-CS: Fixed Regions table to show weather options and allow editing them
*** See newer version on the next page! ***
First off, please don't forget to add the video link to the editor video (when it is ready, of course).
Then:
Code: Select all
- Shadows are not re-implemented at this time, as well as distant land
"Distant Land isn't implemented yet"
I think Distant Land hasn't been part of previous versions, or am I wrong?
Code: Select all
- Implemented weather dependent sun/moon reflections
Code: Select all
- Implemented effect removal for abilities, fixes locked player movement upon exiting portable house mods
Code: Select all
- Fixed creatures in cells without pathgrids not wandering
Code: Select all
- Fixed timed effects not be interrupted when resting
Code: Select all
- Fixed some issues with out magicka is calculated with regards to fortify magicka and intelligence
Code: Select all
- Fixed NPCs wandering off their pathgrid when player waits
Code: Select all
- Fixed crash when loading an ESP file with a '#' character in the filename
Code: Select all
- Fixed slowfall spell to now stop forward momentum when jumping
Code: Select all
- Fixed cliffracers not being able to attack targets below them
Code: Select all
- Fixed netch not being able to aim attacks vertically
Code: Select all
- Fixed the player spawning at the origin when the cell they were saved in is in a deselected mod
Code: Select all
- Fixed crash that could occur when teleporting
Code: Select all
- Fixed NPCs wandering to invalid locations after training
Code: Select all
- Fixed Larienna Macrina not correctly stopping combat after killing Hrelvessu in the "Battle at Nchurdamz" mod
Code: Select all
- Fixed blight weather still occurring after killing Dagoth Ur
Code: Select all
- Fixed Sirollus Saccus not selling glass arrows
Code: Select all
- Fixed NPCs not favoring ranged weapons
Code: Select all
- Fixed NPCs detecting the player when they don't have LOS
Code: Select all
- Fixed ashmire particles rendering outside of their pool
Code: Select all
- Fixed AIWander start time reseting when saving/loading
Code: Select all
- Fixed 1st and 3rd person camera not converting from .ess correctly with ESS-Importer
Code: Select all
- Fixed issues caused by the idle camera when paralyzed
Code: Select all
- Fixed nearby monsters who have not detected the player not preventing the player from resting
Code: Select all
- Fixed dead NPCs and creatures contributing to sneak skill increases
Code: Select all
- Fixed weather-depended dialog playing in interiors
Code: Select all
- Fixed an issue with parallax map rendering
Code: Select all
- Fixed class graphic for custom classes
Code: Select all
- Fixed issues with invisibility not dispelling correctly
Code: Select all
- Fixed the first couple of seconds of NPC speech being muted
Code: Select all
- Fixed being able to stack multiple scroll effects of the same type
Code: Select all
- Fixed 3rd person camera distance getting stuck
Code: Select all
- OpenMW-CS: Implemented render path grid version 2
Code: Select all
- OpenMW-CS: Implemented edit pathgrid
Code: Select all
- OpenMW-CS: Fixed tooltips now showing in scene view unless holding mouse button on them
Code: Select all
- OpenMW-CS: Fixed tab width to be 4 characters instead of 4 pixels
Code: Select all
- OpenMW-CS: Fixed being able to create duplicate pathgrids
Code: Select all
- OpenMW-CS: Fixed weapon data not being properly set
Regarding your questions:
- Implemented deletion of moved references
- Fixed possible reference duplication when a mod modifies the corresponding refID
- OpenMW-CS: Fixed Regions table to show weather options and allow editing them
Last edited by Atahualpa on 10 Aug 2016, 15:02, edited 2 times in total.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.40.0
Distant land was in form of distant terrain in Ogre version.
Re: OpenMW 0.40.0
I took a quick look at the code for that fix, and unless I'm mistaken it does not specifically make NPCs favor ranged weapons when the player is far away, it just gave a general boost to the likelihood of ranged weapons being chosen by the AI in any situation.CODE: SELECT ALL
- Fixed NPCs not favoring ranged weapons
"[...] when the player is far away"