OpenMW 0.39.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Atahualpa
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Re: OpenMW 0.39.0

Post by Atahualpa » 17 Apr 2016, 16:45

Lagahan wrote: Got a response from an AMD employee on the reddit post about that texture flickering issue, he says they'll look into it asap.
Nice!

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lysol
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Re: OpenMW 0.39.0

Post by lysol » 17 Apr 2016, 18:10

Lagahan wrote: Got a response from an AMD employee on the reddit post about that texture flickering issue, he says they'll look into it asap.
Great job man. :)
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Ace (SWE)
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Re: OpenMW 0.39.0

Post by Ace (SWE) » 22 Apr 2016, 21:18

And we're now verified and available on Chocolatey as well; https://chocolatey.org/packages/openmw/0.39.0

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AnyOldName3
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Re: OpenMW 0.39.0

Post by AnyOldName3 » 22 Apr 2016, 23:38

It's probably good that you mentioned the chocolatey package as I've got a bunch of stuff that Chocolatey is supposed to manage but that's now out of date.
AnyOldName3, Master of Shadows

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psi29a
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Re: OpenMW 0.39.0

Post by psi29a » 02 Jul 2016, 07:50

Good news, OSG-3.4 is finally uploaded to Debian under experimental.

I've fixed up our 0.39 release to use it and it too awaits upload!

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