OpenMW 0.39.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.39.0

Post by Ace (SWE) » 14 Apr 2016, 15:51

Windows 0.39.0 release builds:

32-bit
64-bit

corristo
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Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.39.0

Post by corristo » 14 Apr 2016, 19:29


swick
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Re: OpenMW 0.39.0

Post by swick » 14 Apr 2016, 20:33

@K1ll, could you please add libQtCore.so.4 and libQtGui.so.4?

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Atahualpa
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Re: OpenMW 0.39.0

Post by Atahualpa » 14 Apr 2016, 22:41

Okay, everything is ready on the videos' side. I updated the corresponding thread and added subtitles (English, German) to the videos. I'll publish the videos once raevol has announced the release.

@raevol: Here are the final video links.
--------------------------------------------------------------------------------
>>> OpenMW 0.39 --------- https://youtu.be/6SIz0LYWJzQ ----- <<<
>>> OpenMW-CS 0.39 ----- https://youtu.be/IthswdFkyss ------- <<<
--------------------------------------------------------------------------------

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openmwfan27
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Re: OpenMW 0.39.0

Post by openmwfan27 » 15 Apr 2016, 12:51

Videos are looking great Atahualpa!

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raevol
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Location: Caldera

Re: OpenMW 0.39.0

Post by raevol » 15 Apr 2016, 21:25

We are staged for release, I just need to get everything posted. If I can't do that in the next few hours I will be able to do it late tonight.

Thanks @psi29a for doing the uploads for me, I really appreciate it!

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lysol
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Re: OpenMW 0.39.0

Post by lysol » 15 Apr 2016, 21:29

Looking forward to wake up to a new release tomorrow. Great job everyone.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.39.0

Post by Atahualpa » 15 Apr 2016, 23:12

Splendid! I really like the changes this release brings. :)
I will publish the release videos first thing tomorrow morning.

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Lagahan
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Location: Ireland

Re: OpenMW 0.39.0

Post by Lagahan » 15 Apr 2016, 23:32

Was the texture filtering improved for this release? Just had a quick blast on the release version and it looks soooo smooth!
Background cell loading has improved even further since the last time I tried it a good while back. I flew around for 5 mins with collision off and speed 2000 and never saw the loading bar once! Physics interpolation is even better than the initial implementation I tried, runs as smooth as Vanilla now. Now, if AMD would sort out their awful OpenGL drivers this would already be perfect for me! :lol:
Great release guys!
Specs: Core i7 8700k @5GHz, EVGA GTX1080ti SC2 Hybrid @2GHz,
32GB RAM @3.2GHz, Windows 10 LTSB 2016

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psi29a
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Re: OpenMW 0.39.0

Post by psi29a » 15 Apr 2016, 23:52

raevol wrote:Thanks @psi29a for doing the uploads for me, I really appreciate it!
Cheers!

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