OpenMW 0.38.0
Re: OpenMW 0.38.0
Seems I am late with the work on starting the RC phase. Busy day. Sorry. Starting to work on it now. We should be ready in an hour or so.
Re: OpenMW 0.38.0
Or 20 minutes. Done. Please start creating the RC packages.
- psi29a
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Re: OpenMW 0.38.0
Will have something for you tomorrow morning.
- DestinedToDie
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Re: OpenMW 0.38.0
Are we officially faster than the original engine now?
Re: OpenMW 0.38.0
Sorry for the delay, will try to arrange build today.
- psi29a
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Re: OpenMW 0.38.0
Built using Ubuntu Wily, x86_64 OpenMW 0.38 RC1:
https://dl.dropboxusercontent.com/u/396 ... C1.tar.bz2
using openmw --skip-menu, which dumps me outside somewhere at 1080P, all settings on/high, using an Intel Sandybridge GPU, I get 120fps.
https://dl.dropboxusercontent.com/u/396 ... C1.tar.bz2
using openmw --skip-menu, which dumps me outside somewhere at 1080P, all settings on/high, using an Intel Sandybridge GPU, I get 120fps.
- DestinedToDie
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- Joined: 29 Jun 2015, 09:08
Re: OpenMW 0.38.0
I would say yes. However not if you include MGE XE distant land vs unoptimized OpenMW distant land. Gets sluggish fast if I expand my view and object distance.Passerine wrote:Are we officially faster than the original engine now?
Re: OpenMW 0.38.0
I'd say that's because one is distant land, and the other is distant everything.