OpenMW Game Template
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: OpenMW Game Template
I simply typed in enableracemenu. However didn't get the expected result.
Re: OpenMW Game Template
Oh yeah, that is true, which means we can finally give sandstranger the credit that he is duepsi29a wrote:@sandstranger: thanks man! Do you see anything... feel free to make screenshots, it is beth IP free.
On a sidenote you should work with sandstranger to keep the compression method of the template compatible with the android port, both for the sake of having something to show, as well as for the sake of any future developer which may want to use the openmw engine to develop on android.
- psi29a
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Re: OpenMW Game Template
I got your head to display...
In OpenMW-CS you have to add a body parts record... Characters->Body Parts->Add
Give it an ID, then Bodypart Type, mesh type skin, model Head.nif, Race Human.
Then in player object, you assign your ID of that body-part to the player's head. Bingo
Hint: use tab for 3rd person view to see.
Morrowind put them in ./meshes/b/, so I suggest we use a decent naming convention. For bodies (parts) we should put them in ./meshes/bodies/
In OpenMW-CS you have to add a body parts record... Characters->Body Parts->Add
Give it an ID, then Bodypart Type, mesh type skin, model Head.nif, Race Human.
Then in player object, you assign your ID of that body-part to the player's head. Bingo
Hint: use tab for 3rd person view to see.
Morrowind put them in ./meshes/b/, so I suggest we use a decent naming convention. For bodies (parts) we should put them in ./meshes/bodies/
- sandstranger
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Re: OpenMW Game Template
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Last edited by sandstranger on 18 Jan 2018, 16:17, edited 1 time in total.
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: OpenMW Game Template
When I save the plugin, exit OpenMW-CS and reload the plugin, the Head ID is gone. I'm guessing my version of OpenMW-CS does not yet save this. Also, to my knowledge, you shouldn't have to go into object player to place the head. It should be enough to be in bodyparts where you choose head/ankle/groin etc. Those do not work for me, although I can say that they do save on OpenMW-CS. So I'm unsure whether it's too early to add animations right now.psi29a wrote:Then in player object, you assign your ID of that body-part to the player's head. Bingo
Maybe Zini can comment. Alternatively, we can put the animation on hold and do the skies.
- psi29a
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Re: OpenMW Game Template
Like I said before, use the nightlies from ace please. There is so much changed since 0.36.1
- DestinedToDie
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Re: OpenMW Game Template
I will try to figure out where to get and how to install them. :d
Edit: Found. Installing.
Edit: Found. Installing.
- psi29a
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Re: OpenMW Game Template
Great, we'll be on the same version. This will help to avoid problems.
Welcome OSG land.
Welcome OSG land.
- DestinedToDie
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- Joined: 29 Jun 2015, 09:08
Re: OpenMW Game Template
I got the head.
Same doesn't go for other bodyparts. Of course they can't be added in object player and adding them in bodyparts doesn't make them work. So maybe I'm missing something or we can't do this yet or my skeleton is incorrect.
Edit: I got an idea. I'll try to put BetterBodies into the game and see what happens.
Edit2: Results were not at all expected. Thought it would either work or not work whatsoever. I got a bunch of errors about missing fingerbones (using vanilla anim files) and two pink cones. That's still more than no errors and no model in sight like in our version.
Same doesn't go for other bodyparts. Of course they can't be added in object player and adding them in bodyparts doesn't make them work. So maybe I'm missing something or we can't do this yet or my skeleton is incorrect.
Edit: I got an idea. I'll try to put BetterBodies into the game and see what happens.
Edit2: Results were not at all expected. Thought it would either work or not work whatsoever. I got a bunch of errors about missing fingerbones (using vanilla anim files) and two pink cones. That's still more than no errors and no model in sight like in our version.
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: OpenMW Game Template
Setup: Our base animation nifs, BetterBodies bodies (plz don't sue me).
http://i.imgur.com/MRF0nJF.png
But for some reason when I switch to our bodies they don't show. Thus I conclude I should look at betterbodies right now to figure out what I did differently (thought I used the same method). And for whatever reason, the head worked for me and psi through the player object. Head doesn't work just like the other bodyparts if you only add them in bodyparts.
Edit: So I discovered that skins are actually several models connected to the same skeleton. I had just 1 model in skins.
http://i.imgur.com/MRF0nJF.png
But for some reason when I switch to our bodies they don't show. Thus I conclude I should look at betterbodies right now to figure out what I did differently (thought I used the same method). And for whatever reason, the head worked for me and psi through the player object. Head doesn't work just like the other bodyparts if you only add them in bodyparts.
Edit: So I discovered that skins are actually several models connected to the same skeleton. I had just 1 model in skins.