OpenMW 0.37.0 (?)

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
commodore256
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Joined: 17 Sep 2015, 05:16

Re: OpenMW 0.37.0 (?)

Post by commodore256 »

DestinedToDie wrote:This is no biggie in my opinion. Both the RPS and Kotaku articles are accurate as far as I can tell and even bad publicity is good publicity.
http://tmi.kotaku.com/ubisoft-refused-t ... 1590289504
There's Kotaku skewing a non-story using body language as a source.

https://archive.is/8eiKt
RPS slanderizing Devs by reporting baseless rape claims.
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DestinedToDie
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Joined: 29 Jun 2015, 09:08

Re: OpenMW 0.37.0 (?)

Post by DestinedToDie »

Meh. Doesn't change the way I think. Even bad publicity is good publicity. Reading that article almost made me consider revisiting Cards Against Humanity.

Anyhow the information in the current OpenMW articles appears to be very accurate.
Last edited by DestinedToDie on 08 Dec 2015, 11:32, edited 1 time in total.
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Okulo
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Re: OpenMW 0.37.0 (?)

Post by Okulo »

RPS and Kotaku are fucking jokes. Unscrupulous assholes, especially Kotaku and its whole inbred Gawker-cesspool. They are absolutely sickening. It's like paedophiles unanimously agreeing that your brand of shirts is the greatest. I feel filthy for it, and I really wished the exposure came from somewhere else... but at least it's exposure.
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sjek
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Re: OpenMW 0.37.0 (?)

Post by sjek »

well the best what have heard from them in journalistig sense is catmario and other gaming record reviews and 4chan quality comments of course. laps stick like ice age squirrel
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jvoisin
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Re: OpenMW 0.37.0 (?)

Post by jvoisin »

I wrote an article for a French website, guaranteed without bullshit ;)
commodore256
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Joined: 17 Sep 2015, 05:16

Re: OpenMW 0.37.0 (?)

Post by commodore256 »

DestinedToDie wrote:Meh. Doesn't change the way I think. Even bad publicity is good publicity.
The rule of "there's no such thing as bad publicity" is only true if you're good at damage control. Phil Fish had a real bad case of Foot-in-mouth Syndrome. It's a shame because the things he said I interpreted in the most innocent way. I agree what he said about modern Japanese Games, he should of added a semicolon and a close parenthesis at the end of his "PC are for Spreadsheets" tweet. The part where he said somebody to kill himselves was idiotic even though he was making a reference to Futuramma. He should of tweated this "To all my haters: http://www.gotfuturama.com/Multimedia/E ... V03/05.mp3 ". But yeah, bad publicity can exist.
DocClox
Posts: 101
Joined: 10 May 2015, 13:26

Re: OpenMW 0.37.0 (?)

Post by DocClox »

commodore256 wrote: The rule of "there's no such thing as bad publicity" is only true if you're good at damage control.
Even then, not always.

Just ask Darl McBride.

[edit]

Fixed broken quote tag. Eventually.
MetaCthulhu
Posts: 27
Joined: 10 Apr 2015, 23:29

Re: OpenMW 0.37.0 (?)

Post by MetaCthulhu »

You all might already know this, but GamingOnLinux has an article about the new release:
http://www.gamingonlinux.com/articles/o ... derer.6307
Automatik
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Joined: 25 Jun 2015, 19:31

Re: OpenMW 0.37.0 (?)

Post by Automatik »

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lysol
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Re: OpenMW 0.37.0 (?)

Post by lysol »

Nice to read that this project gets some attention with this release. Last time I remember it got as much attention was when the news about the android port went "viral". And idiot bloggers wrote some made-up shit everywhere. Disturbing times. But this time it seems better.
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