GSOC 2016

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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ElderTroll
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Joined: 25 Jan 2012, 07:01

GSOC 2016

Post by ElderTroll » 23 Mar 2015, 03:14

I know this is ages away, but the main devs spend so much time getting new developers up to speed anyways, wouldn't it make sense to have someone to work who has the tangible commitments of their name attached to gsoc and a stipend? We have been in contact with Bethesda before. Why not just ask Bethesda if they are okay if we had a gsoc student work on our editor or the some component of the engine like pathfinding?
“A society grows great when old men plant trees whose shade they know they shall never sit in.”

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Greendogo
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Re: GSOC 2016

Post by Greendogo » 24 Mar 2015, 14:27

It would make more sense to have OSG apply than OpenMW as it's more likely to get accepted.

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psi29a
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Re: GSOC 2016

Post by psi29a » 24 Mar 2015, 14:30

Greendogo wrote:It would make more sense to have OSG apply than OpenMW as it's more likely to get accepted.
+1

OSG, OpenAL, SDL2 and even Ogre3D deserve love.

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Okulo
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Joined: 05 Feb 2012, 16:11

Re: GSOC 2016

Post by Okulo » 25 Mar 2015, 12:11

psi29a wrote:even Ogre3D deserves love.
This sounds like we just went through a very messy break-up.

MithrilLeaf
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Joined: 25 May 2014, 19:53

Re: GSOC 2016

Post by MithrilLeaf » 25 Mar 2015, 19:03

Okulo wrote:
psi29a wrote:even Ogre3D deserves love.
This sounds like we just went through a very messy break-up.
Is that not at least somewhat accurate? ;)

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