OpenMW 0.35.1

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
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Location: Caldera

Re: OpenMW 0.35.1

Post by raevol » 08 Mar 2015, 04:03

Release draft is here: https://gist.github.com/mickeylyle/bbc051abb428c7fabd03

Need help with:
What was fixed here? This bug doesn't make any sense:
Bug #1079: Wrong starting position in "Character Stuff Wonderland"
please!

Regarding:
scrawl wrote:I reverted something. One more RC please.
Anything need updating on the changelog?

matthewfarmery
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Joined: 03 Feb 2015, 13:27

Re: OpenMW 0.35.1

Post by matthewfarmery » 08 Mar 2015, 16:27

it was the follow me temp fix that scrawl did, but I found an issue with it, so he reverted the code, (the fix broke something else) I posted the issue in the forum, as I couldn't duplicate it, but the second issue I could and I added that in the tracker. so for escort quests, better to use mark and recall, or if you make a NPC follow you to different cells, don't make them wait.

so the issue wasn't added in the changelog.

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Zini
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Re: OpenMW 0.35.1

Post by Zini » 08 Mar 2015, 17:07

Bug #1079: Wrong starting position in "Character Stuff Wonderland"
Starting in a bad position when coc'ing into this cell, I think.

corristo
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Re: OpenMW 0.35.1

Post by corristo » 09 Mar 2015, 14:52


K1ll
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Re: OpenMW 0.35.1

Post by K1ll » 10 Mar 2015, 15:32

Linux targz package RC2:

32 Bit
64 Bit

HiPhish
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Re: OpenMW 0.35.1

Post by HiPhish » 10 Mar 2015, 16:42

Mac build works. BTW, I noticed when I look up into the sky I can get those beautiful 60 FPS instead of the choppy 20 FPS I get otherwise. Is there an estimate when we will be able to see OpenSceneGraph in OpenMW?

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Ace (SWE)
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Re: OpenMW 0.35.1

Post by Ace (SWE) » 10 Mar 2015, 18:12

Right, Windows RC2 builds;

32-bit
64-bit

robcbwilson
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Joined: 04 Dec 2014, 14:15

Re: OpenMW 0.35.1

Post by robcbwilson » 10 Mar 2015, 20:55

Open MW 0.35.1 RC 2 installed on Windows 7 64 bit, so far no issues at all. It is nice and stable and I haven't noticed any new problems :)

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scrawl
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Re: OpenMW 0.35.1

Post by scrawl » 11 Mar 2015, 22:49

We have a new item for the changelog, for one issue that we forgot to mark closed: https://bugs.openmw.org/issues/2346

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raevol
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Re: OpenMW 0.35.1

Post by raevol » 11 Mar 2015, 23:35

Zini wrote:Starting in a bad position when coc'ing into this cell, I think.
scrawl wrote:We have a new item for the changelog, for one issue that we forgot to mark closed: https://bugs.openmw.org/issues/2346
Updated changelog: https://gist.github.com/mickeylyle/bbc0 ... /revisions

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