OpenMW 0.36.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
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Re: OpenMW 0.36.0

Post by raevol » 26 May 2015, 23:27

Ace (SWE) wrote:Windows release packages available here:
32-bit
64-bit
corristo wrote:OS X release build: http://downloads.openmw.org/osx/OpenMW-0.36.0.dmg
We're missing Linux binaries? Unless I overlooked?

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psi29a
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Re: OpenMW 0.36.0

Post by psi29a » 27 May 2015, 08:18

Debian is ready and can be apt-get installed... i'll make sure they go up on the ppa later today.
https://packages.qa.debian.org/o/openmw.html

K1ll
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Re: OpenMW 0.36.0

Post by K1ll » 27 May 2015, 17:07

OpenMW 0.36.0 Release Linux targz packages:

32 Bit
64 Bit

I would be in favour of Releasing with the Video. People who are desperate to get it installed ASAP can grab the binaries from here anyway :P.

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raevol
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Re: OpenMW 0.36.0

Post by raevol » 28 May 2015, 07:49

Release is drafted on github. Can I trouble psi29a or scrawl to upload the packages for me? And then save as a draft again, and I will push everything over tomorrow, unless we change our minds about waiting for the video before I get to it. :)

Handy links:
K1ll wrote:OpenMW 0.36.0 Release Linux targz packages:
32 Bit
64 Bit
Ace (SWE) wrote:Windows release packages available here:
32-bit
64-bit
corristo wrote:OS X release build: http://downloads.openmw.org/osx/OpenMW-0.36.0.dmg

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psi29a
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Re: OpenMW 0.36.0

Post by psi29a » 28 May 2015, 10:05

Done

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raevol
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Re: OpenMW 0.36.0

Post by raevol » 29 May 2015, 00:47

Releasing now... release texts:

Code: Select all

The OpenMW team is proud to announce the release of version 0.36.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release is relatively small as we eagerly await scrawl's rendering port to OSG. There are a multitude of important fixes for OpenMW-CS, which is progressing at a healthy pace. See below for the full changelog.

Known Issues:
- Crash when trying to view cell in render view in OpenMW-CS on OSX
- Crash when switching from full screen to windowed mode on D3D9

Changelog:
- Implemented hotkey for hand-to-hand
- Implemented key bind for always sneaking
- Implemented multiselection of entries in the data files list of the launcher
- Implemented using application support directory as the user data path on OS X
- Fixed Erene Lleni not wandering correctly
- Fixed installer not detecting default directory correctly in 64-bit Windows registry
- Fixed issue where cloning the player would prevent player movement
- Fixed casting bound weapon spell not switching to "ready weapon" mode
- Fixed enchanted item charges not updating in the spell list window if it is pinned open
- Fixed behavior when fatigue falls below zero due to the drain effect
- Fixed error on startup with Uvirith's Legacy enabled
- Fixed sex, race, and hair sliders not initializing properly in chargen
- Fixed minor issues with terrain clipping through statics
- Fixed invisible sound mark having collision in Sandus Ancestral Tomb
- Fixed tooltip display on stolen gold stack
- Fixed persuasion mechanics using player stats instead of NPC's
- Fixed not defaulting to world origin when an unknown cell is encountered
- Fixed NPCs not reacting to theft when player has the inventory open
- Fixed water z-fighting issue
- Fixed GetSpellEffects to better emulate vanilla behavior
- Fixed a dialog choice in mod Rise of House Telvanni not exiting out of dialog
- Fixed Detect Spell returning false positives
- Fixed the map icons used by Detect spells
- Fixed a crash on first launch after choosing "Run installation wizard"
- OpenMW-CS: Implemented global search & replace
- OpenMW-CS: Implemented dialog mode only columns
- OpenMW-CS: Implemented optionally showing a line number column in the script editor
- OpenMW-CS: Implemented optionally using monospace fonts in the script editor
- OpenMW-CS: Implemented focusing on ID input field on clone/add
- OpenMW-CS: Implemented handling moved instances
- OpenMW-CS: Implemented a start script table
- OpenMW-CS: Implemented a start script record verifier
- OpenMW-CS: Fixed changed entries in the objects window not*? showing as changed
- OpenMW-CS: Fixed changing certain entries not being saved in the omwaddon file
- OpenMW-CS: Fixed terrain information not saving
- OpenMW-CS: Fixed files with accented characters not being listed
- OpenMW-CS: Fixed cloning/creating new container class resulting in an invalid omwaddon file
- OpenMW-CS: Fixed cloning omitting some values
- OpenMW-CS: Fixed crash when issuing undo command after the table subview is closed
- OpenMW-CS: Fixed being unable to undo a record deletion in the object table
- OpenMW-CS: Fixed multithreading for operations
- OpenMW-CS: Changed References/Referenceables terminology to Instance/Object

Code: Select all

<p>The OpenMW team is proud to announce the release of version 0.36.0! Grab it from our <a href="https://openmw.org/downloads/">Downloads Page</a> for all operating systems. This release is relatively small as we eagerly await scrawl's rendering port to OSG. There are a multitude of important fixes for OpenMW-CS, which is progressing at a healthy pace. See below for the full changelog.</p>

<p><b>Known Issues:</b><br>
<ul><li>Crash when trying to view cell in render view in OpenMW-CS on OSX</li>
<li>Crash when switching from full screen to windowed mode on D3D9</li></ul></p>

<p><b>Changelog:</b><br>
<ul><li>Implemented hotkey for hand-to-hand</li>
<li>Implemented key bind for always sneaking</li>
<li>Implemented multiselection of entries in the data files list of the launcher</li>
<li>Implemented using application support directory as the user data path on OS X</li>
<li>Fixed Erene Lleni not wandering correctly</li>
<li>Fixed installer not detecting default directory correctly in 64-bit Windows registry</li>
<li>Fixed issue where cloning the player would prevent player movement</li>
<li>Fixed casting bound weapon spell not switching to "ready weapon" mode</li>
<li>Fixed enchanted item charges not updating in the spell list window if it is pinned open</li>
<li>Fixed behavior when fatigue falls below zero due to the drain effect</li>
<li>Fixed error on startup with Uvirith's Legacy enabled</li>
<li>Fixed sex, race, and hair sliders not initializing properly in chargen</li>
<li>Fixed minor issues with terrain clipping through statics</li>
<li>Fixed invisible sound mark having collision in Sandus Ancestral Tomb</li>
<li>Fixed tooltip display on stolen gold stack</li>
<li>Fixed persuasion mechanics using player stats instead of NPC's</li>
<li>Fixed not defaulting to world origin when an unknown cell is encountered</li>
<li>Fixed NPCs not reacting to theft when player has the inventory open</li>
<li>Fixed water z-fighting issue</li>
<li>Fixed GetSpellEffects to better emulate vanilla behavior</li>
<li>Fixed a dialog choice in mod Rise of House Telvanni not exiting out of dialog</li>
<li>Fixed Detect Spell returning false positives</li>
<li>Fixed the map icons used by Detect spells</li>
<li>Fixed a crash on first launch after choosing "Run installation wizard"</li>
<li>OpenMW-CS: Implemented global search & replace</li>
<li>OpenMW-CS: Implemented dialog mode only columns</li>
<li>OpenMW-CS: Implemented optionally showing a line number column in the script editor</li>
<li>OpenMW-CS: Implemented optionally using monospace fonts in the script editor</li>
<li>OpenMW-CS: Implemented focusing on ID input field on clone/add</li>
<li>OpenMW-CS: Implemented handling moved instances</li>
<li>OpenMW-CS: Implemented a start script table</li>
<li>OpenMW-CS: Implemented a start script record verifier</li>
<li>OpenMW-CS: Fixed changed entries in the objects window not*? showing as changed</li>
<li>OpenMW-CS: Fixed changing certain entries not being saved in the omwaddon file</li>
<li>OpenMW-CS: Fixed terrain information not saving</li>
<li>OpenMW-CS: Fixed files with accented characters not being listed</li>
<li>OpenMW-CS: Fixed cloning/creating new container class resulting in an invalid omwaddon file</li>
<li>OpenMW-CS: Fixed cloning omitting some values</li>
<li>OpenMW-CS: Fixed crash when issuing undo command after the table subview is closed</li>
<li>OpenMW-CS: Fixed being unable to undo a record deletion in the object table</li>
<li>OpenMW-CS: Fixed multithreading for operations</li>
<li>OpenMW-CS: Changed References/Referenceables terminology to Instance/Object</li></ul></p>

Code: Select all

The OpenMW team is proud to announce the release of version 0.36.0! Grab it from our [url=https://openmw.org/downloads/]Downloads Page[/url] for all operating systems. This release is relatively small as we eagerly await scrawl's rendering port to OSG. There are a multitude of important fixes for OpenMW-CS, which is progressing at a healthy pace. See below for the full changelog.

[b]Known Issues:[/b]
[list][*]Crash when trying to view cell in render view in OpenMW-CS on OSX
[*]Crash when switching from full screen to windowed mode on D3D9[/list]

[b]Changelog:[/b]
[list][*]Implemented hotkey for hand-to-hand
[*]Implemented key bind for always sneaking
[*]Implemented multiselection of entries in the data files list of the launcher
[*]Implemented using application support directory as the user data path on OS X
[*]Fixed Erene Lleni not wandering correctly
[*]Fixed installer not detecting default directory correctly in 64-bit Windows registry
[*]Fixed issue where cloning the player would prevent player movement
[*]Fixed casting bound weapon spell not switching to "ready weapon" mode
[*]Fixed enchanted item charges not updating in the spell list window if it is pinned open
[*]Fixed behavior when fatigue falls below zero due to the drain effect
[*]Fixed error on startup with Uvirith's Legacy enabled
[*]Fixed sex, race, and hair sliders not initializing properly in chargen
[*]Fixed minor issues with terrain clipping through statics
[*]Fixed invisible sound mark having collision in Sandus Ancestral Tomb
[*]Fixed tooltip display on stolen gold stack
[*]Fixed persuasion mechanics using player stats instead of NPC's
[*]Fixed not defaulting to world origin when an unknown cell is encountered
[*]Fixed NPCs not reacting to theft when player has the inventory open
[*]Fixed water z-fighting issue
[*]Fixed GetSpellEffects to better emulate vanilla behavior
[*]Fixed a dialog choice in mod Rise of House Telvanni not exiting out of dialog
[*]Fixed Detect Spell returning false positives
[*]Fixed the map icons used by Detect spells
[*]Fixed a crash on first launch after choosing "Run installation wizard"
[*]OpenMW-CS: Implemented global search & replace
[*]OpenMW-CS: Implemented dialog mode only columns
[*]OpenMW-CS: Implemented optionally showing a line number column in the script editor
[*]OpenMW-CS: Implemented optionally using monospace fonts in the script editor
[*]OpenMW-CS: Implemented focusing on ID input field on clone/add
[*]OpenMW-CS: Implemented handling moved instances
[*]OpenMW-CS: Implemented a start script table
[*]OpenMW-CS: Implemented a start script record verifier
[*]OpenMW-CS: Fixed changed entries in the objects window not*? showing as changed
[*]OpenMW-CS: Fixed changing certain entries not being saved in the omwaddon file
[*]OpenMW-CS: Fixed terrain information not saving
[*]OpenMW-CS: Fixed files with accented characters not being listed
[*]OpenMW-CS: Fixed cloning/creating new container class resulting in an invalid omwaddon file
[*]OpenMW-CS: Fixed cloning omitting some values
[*]OpenMW-CS: Fixed crash when issuing undo command after the table subview is closed
[*]OpenMW-CS: Fixed being unable to undo a record deletion in the object table
[*]OpenMW-CS: Fixed multithreading for operations
[*]OpenMW-CS: Changed References/Referenceables terminology to Instance/Object[/list]

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raevol
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Re: OpenMW 0.36.0

Post by raevol » 29 May 2015, 00:59

We are released!

I posted to:
- Our blog (including comment thread in the news forum)
- Facebook
- Reddit ( /r/Morrowind and /r/linux_gaming )
- Twitter
- My own Google+, someone else runs the project Google+?

Congrats everyone! Another release, another step closer to 1.0!

Edit: I knew I forgot something... published the release on Github...

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Okulo
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Re: OpenMW 0.36.0

Post by Okulo » 29 May 2015, 15:50

Also posted on the official Elder Scrolls forums now.

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scrawl
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Re: OpenMW 0.36.0

Post by scrawl » 30 May 2015, 16:22

Found a major regression regarding start scripts. Time for a quick 0.36.1?

silentthief
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Re: OpenMW 0.36.0

Post by silentthief » 30 May 2015, 19:37

A big ol' thank you to all the devs hard work - this is kikazz

ST
"Hurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah."

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