I also have a question concerning feature #1537 Ability to change the grid size from 3x3 to 5x5 (or more with good pc)
https://bugs.openmw.org/issues/1537
is this in the current RC? as I don't understand what this is meant to do? as I don't see any extra options in the view distance menu, or am I missing something? (using windows 64bit RC (DXD9 renderer) if that helps.
thanks in advance.
OpenMW 0.35.0
Re: OpenMW 0.35.0
The option is written in the setting.cfg file.
I didn't try to modify it, but it is here and can be modify
I didn't try to modify it, but it is here and can be modify
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Re: OpenMW 0.35.0
ok that makes sense, thought I was missing something, thanks for the answer.
Re: OpenMW 0.35.0
My experiences of using the setting, with an AMD FX-6300 with a Radeon HD 6670 (2GB VRAM) Ubuntu 14.10 64-bit (8GB RAM) - 3 is default, 4 is playable with object shaders disabled, 5 is slow and 10 just flat out refuses to load saves.matthewfarmery wrote:ok that makes sense, thought I was missing something, thanks for the answer.
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- Joined: 03 Feb 2015, 13:27
Re: OpenMW 0.35.0
I started to test this myself, and got similar results, (but 10 did load for me but NOT recommended) 5 wasn't bad, but in vivec, it was pretty slow, I'm keeping the setting to 4 as well, seems to be OK, but when I move to playing in vivec full time, I might drop it back to 3 again.Sslaxx wrote:My experiences of using the setting, with an AMD FX-6300 with a Radeon HD 6670 (2GB VRAM) Ubuntu 14.10 64-bit (8GB RAM) - 3 is default, 4 is playable with object shaders disabled, 5 is slow and 10 just flat out refuses to load saves.matthewfarmery wrote:ok that makes sense, thought I was missing something, thanks for the answer.
intel 4770k
geforce 780 OC edition
16gig of ram
(just for reference)
I think to play with anything above 4, you need a really good rig, especially moving around vivec, (where the performance does lag a little)
edit
I have tested the latest nightly build, and I can confirm that the guild advancement bug is fixed, (I didn't notice the bug at first until I saw it in the bug tracker) but this is now fixed for either the next RC or stable.
Re: OpenMW 0.35.0
What does setting the gridsize to an even number mean? If the gridsize (n) is odd, then n x n cells are loaded with the player in the central cell. If n is even there is no central cell, so then what happens?Sslaxx wrote: My experiences of using the setting, with an AMD FX-6300 with a Radeon HD 6670 (2GB VRAM) Ubuntu 14.10 64-bit (8GB RAM) - 3 is default, 4 is playable with object shaders disabled, 5 is slow and 10 just flat out refuses to load saves.
Re: OpenMW 0.35.0
We load the central cell and (int)(gridsize/2) additional cells on each side. So 4 would be equivalent to 5. It seems Zini was right that the name of the setting is confusing. I don't have any better idea though.What does setting the gridsize to an even number mean? If the gridsize (n) is odd, then n x n cells are loaded with the player in the central cell. If n is even there is no central cell, so then what happens?
Pushed more fixes, another round of RCs please.
Re: OpenMW 0.35.0
Update for the launcher stuff: https://gist.github.com/mickeylyle/3b97 ... /revisions
and still waiting to hear if this is still a known issue? I'll just assume it is if no one says anything.:
- Crash when switching from full screen to windowed mode on D3D9
and still waiting to hear if this is still a known issue? I'll just assume it is if no one says anything.:
- Crash when switching from full screen to windowed mode on D3D9
Re: OpenMW 0.35.0
raevol wrote: and still waiting to hear if this is still a known issue? I'll just assume it is if no one says anything.:
- Crash when switching from full screen to windowed mode on D3D9
edit: Whoops, sorry, it's still an open issue: https://bugs.openmw.org/issues/1647