OpenMW 0.34.0
Re: OpenMW 0.34.0
Here we go, OpenMW 0.34 for OS X: http://downloads.openmw.org/osx/openmw-0.34.0.dmg
Re: OpenMW 0.34.0
Here we go, windows builds finally;
32-bit
64-bit
Sorry for the wait, real life has been keeping me busy.
On an unrelated note, build time is a bit high on Windows. I think I'll be looking into ways of trying to cut it down a bit in the future.
(The time values overlap by the way, built it with multiple jobs)
32-bit
64-bit
Sorry for the wait, real life has been keeping me busy.
On an unrelated note, build time is a bit high on Windows. I think I'll be looking into ways of trying to cut it down a bit in the future.
(The time values overlap by the way, built it with multiple jobs)
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.34.0
Sent it on in to Debian for review.
Update:
building and uploading to PPA for Ubuntu precise, trusty, utopic and vivid.
Heads up, with all the cruft we have for precise support, I propose that we drop precise support in the future. Especially when we take the step to next Ogre release.
Update:
building and uploading to PPA for Ubuntu precise, trusty, utopic and vivid.
Heads up, with all the cruft we have for precise support, I propose that we drop precise support in the future. Especially when we take the step to next Ogre release.
Re: OpenMW 0.34.0
Corristo, do you have compiler optimisation turned on when you build? I'm asking because I can't see any performance increase compared to the 0.33.0 build. It might be a good idea to build with optimisation on from now, OpenMW has become playable and better performance will allow more users to test. Macs are particularly problematic, our graphics cards are always at the lower end of the spectrum, cannot be replaced and since the machines are so expensive we are stuck with them for quite a while.
Re: OpenMW 0.34.0
@HiPhish
nothing special, just "-O3" as always (CMake default for release configuration).
I'm thinking about creating homebrew formula, so users could build OpenMW on their Macs themselves with CPU-specific flags (AFAIK homebrew by defaults picks proper optimization flags) effortlessly.
UPD: Anyway, I don't think that messing around with compiler switches could bring any serious performance improvements. We're mostly GPU-bound (especially on older Macs), and GPU performance has almost nothing to do with compiler optimizations.
nothing special, just "-O3" as always (CMake default for release configuration).
I'm thinking about creating homebrew formula, so users could build OpenMW on their Macs themselves with CPU-specific flags (AFAIK homebrew by defaults picks proper optimization flags) effortlessly.
UPD: Anyway, I don't think that messing around with compiler switches could bring any serious performance improvements. We're mostly GPU-bound (especially on older Macs), and GPU performance has almost nothing to do with compiler optimizations.
Last edited by corristo on 20 Dec 2014, 15:49, edited 1 time in total.
Re: OpenMW 0.34.0
Sorry I have been MIA, all the things I have been putting off because I was focused on finals sprang up and slapped me around as soon as finals were over.
Here's a new release draft: https://gist.github.com/mickeylyle/6f83 ... /revisions
Zini, sorry to hold things up more, but I'd like your final approval on that draft as there's some critical changes.
Here's a new release draft: https://gist.github.com/mickeylyle/6f83 ... /revisions
Zini, sorry to hold things up more, but I'd like your final approval on that draft as there's some critical changes.
Re: OpenMW 0.34.0
This
has been fixed. The rest looks okay.Crash or unexpected behavior while closing OpenCS cell render window on OSX
Re: OpenMW 0.34.0
A few typos:
- "Darth Gares" -> "Dagoth Gares"
- "floading" -> "floating"
- "hanlding" -> "handling"
This seems grammatically incorrect.Fixed recalculation of Magicka less aggressive
Pretty sure this should say "zoom" instead of "view".Disabled third-person view by default due to usability issues (can be re-enabled in settings file)
That's just a specific example. A better description would be "Fixed crash when calling getDistance on items in the player's inventory".Fixed crash when adding light_de_streetlight_01_223 to the player via the console
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: OpenMW 0.34.0
That made my day!"Darth Gares" -> "Dagoth Gares"
Re: OpenMW 0.34.0
Thanks all, much revisions: https://gist.github.com/mickeylyle/6f83 ... /revisions
I really appreciate the copy-editing, as I tend to write fast and loose while writing the announcement, because translating the gobblygook people put in their bug reports into layman english is some form of linguistic wizardry. Especially when I don't have the best understanding of the technical aspects of every issue...
Starting the release now!
I really appreciate the copy-editing, as I tend to write fast and loose while writing the announcement, because translating the gobblygook people put in their bug reports into layman english is some form of linguistic wizardry. Especially when I don't have the best understanding of the technical aspects of every issue...
Starting the release now!