Yes, that makes sense. DX10 and GL3 (core profile) work in a way rather different to previous versions. Lots of fixed-function stuff is removed and specific programmability features are required, and the best way to take advantage of that programmability is to not worry about needing fixed-function fallbacks due to missing features.
DX10 and GL3 are roughly equivalent, when it comes to hardware requirements. The Geforce 8000-series is the oldest from nVidia to support the DX10/GL3 feature-set (I don't know what the equivalent AMD cards are, unfortunately).
Regarding the increased hardware requirements, I already talked about that on my blog. My take on it is that an older branch supporting Ogre 1.x can always be maintained, if there is enough interest.
Anyway, these changes to Ogre 2.0 increasing the requirements aren't even released yet, for all we know this may not affect openmw for years to come, so there's no need to panic.
One annoying OpenCS issue fixed: #2212, I think this should be added to the changelog. #2191 still requires further investigation, so let's add it to known issues.
Hi guys, checking in. I see there's more stuff for me to sort through, will definitely do that. Tomorrow is the first day of my final, and Tuesday is the second. Sorry I have to delay things a little, but I should be able to get this all sorted by the end of the week. I haven't sorted through all the posts here in detail yet, so if there is anything other than cleaning up the changelog that is an outstanding issue for the release, please bring it to everyone's attention.
No problem, but we definitely should get the release done this week, because I won't be available next week.
I think we are more or less ready. If nothing else comes up I will give the go for the final release builds in a day or two and than we can have the release on Friday or Saturday.