Like so? https://gist.github.com/mickeylyle/12ea ... /revisionsZini wrote:Oops. There is a problem. Two features that did not make it into the release:
* https://bugs.openmw.org/issues/1310
* https://bugs.openmw.org/issues/854
OpenMW 0.33.0
Re: OpenMW 0.33.0
Re: OpenMW 0.33.0
Cool. Are our known issues the same?
And I guess give the RCs a few more days for testing, and for psi29a to get back?
And I guess give the RCs a few more days for testing, and for psi29a to get back?
Re: OpenMW 0.33.0
Known issues are unchanged.
I think we had enough testing. Unless something else comes up, I will start the release on Monday.
I think we had enough testing. Unless something else comes up, I will start the release on Monday.
Re: OpenMW 0.33.0
Tag has been applied. Please start the release.
Re: OpenMW 0.33.0
OS X release build: https://dl.dropboxusercontent.com/u/284 ... 0.33.0.dmg
Re: OpenMW 0.33.0
Corristo, do you set optimisations on your compiler when you make builds? If not, could you do so when the next release is up? It would be interesting to see if the game would perform better on my hardware (iMac early 2009); being only able to say "works" or "doesn't work" kind of sucks. I would rather be able to play through the game and look for actual bugs.
Re: OpenMW 0.33.0
@HiPhish
This guy made optimized build, take a look: http://forum.openmw.org/viewtopic.php?f ... 498#p28458
I'll definitely check my compiler settings in future.
This guy made optimized build, take a look: http://forum.openmw.org/viewtopic.php?f ... 498#p28458
I'll definitely check my compiler settings in future.