OpenMW 0.33.0
Re: OpenMW 0.33.0
Works fine now, tested on Yosemite now.
Re: OpenMW 0.33.0
Time for another RC, since "git pull" gave me some changes: https://dl.dropboxusercontent.com/u/284 ... .0-rc2.dmg
Re: OpenMW 0.33.0
Yeah, we had a couple of changes. Another round of RC builds, please.
Re: OpenMW 0.33.0
RC 2 for OS X is still working as usual.
Re: OpenMW 0.33.0
Can we also have new RC builds for Windows and Linux, please? I would like to wrap this up soon.
Re: OpenMW 0.33.0
There we go, finally managed to get up a set of new builds.
32-bits
64-bits
Sorry for the tardiness, but lots of things conspired to not get this done.
(Took ~12 builds per "bit-ness" due to build-system bugs, OpenMW code bugs, script bugs, and cats)
32-bits
64-bits
Sorry for the tardiness, but lots of things conspired to not get this done.
(Took ~12 builds per "bit-ness" due to build-system bugs, OpenMW code bugs, script bugs, and cats)
Last edited by Ace (SWE) on 23 Oct 2014, 00:05, edited 1 time in total.
Re: OpenMW 0.33.0
Thank you.
Re: OpenMW 0.33.0
I'm about halfway through the changelog, will try to finish it today.
Re: OpenMW 0.33.0
Yay, go Ace, go!Ace (SWE) wrote:There we go, finally managed to get up a set of new builds.
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Re: OpenMW 0.33.0
Building RC2 here and found this:
/media/workspace/OpenMW/openmw/apps/openmw/mwgui/windowbase.cpp:96:10: warning: Called C++ object pointer is null
if (!mWidget->getAbsoluteCoord().inside(mousePos))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
/media/workspace/OpenMW/openmw/apps/openmw/mwmechanics/character.cpp:1619:9: warning: Called C++ object pointer is null
mAnimation->updateEffects(duration);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.