OpenMW 0.32.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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sandstranger
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Location: Oblivion

Re: OpenMW 0.32.0

Post by sandstranger » 06 Sep 2014, 13:58

4
Last edited by sandstranger on 18 Jan 2018, 15:39, edited 1 time in total.

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Ace (SWE)
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Re: OpenMW 0.32.0

Post by Ace (SWE) » 06 Sep 2014, 14:21

Right, Windows RC2 builds here;

32-bit
64-bit

corristo
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Re: OpenMW 0.32.0

Post by corristo » 08 Sep 2014, 07:51


HiPhish
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Re: OpenMW 0.32.0

Post by HiPhish » 08 Sep 2014, 09:39

Works on OS X 10.9.4

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Zini
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Re: OpenMW 0.32.0

Post by Zini » 09 Sep 2014, 12:59

We found a particular nasty and subtle regression in the script compiler, resulting in code being generated in the wrong order. Fix is now in the release branch, but I would like to have one more round of RC builds; just to make sure. Testing of various stuff that involves scripts would be appreciated. Sorry for the delay.

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Ace (SWE)
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Re: OpenMW 0.32.0

Post by Ace (SWE) » 09 Sep 2014, 17:42

Well, Windows RC3 here then;

32-bit
64-bit

K1ll
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Re: OpenMW 0.32.0

Post by K1ll » 09 Sep 2014, 18:38

OpenMW 0.32.0 RC3 Linux targz packages:

32 Bit
64 Bit

corristo
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Re: OpenMW 0.32.0

Post by corristo » 09 Sep 2014, 21:47


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raevol
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Re: OpenMW 0.32.0

Post by raevol » 09 Sep 2014, 23:07

Testing testing. Can people post if they run these packages?

SquireNed
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Joined: 21 Dec 2013, 22:18

Re: OpenMW 0.32.0

Post by SquireNed » 09 Sep 2014, 23:19

Works on 8.1, including with an .esp that used to crash OpenMW.

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