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Re: OpenMW 0.32.0

Posted: 29 Aug 2014, 14:23
by HiPhish
Working on OS X 10.9.4, 24" iMac early 2009

Re: OpenMW 0.32.0

Posted: 29 Aug 2014, 15:10
by psi29a

Re: OpenMW 0.32.0

Posted: 30 Aug 2014, 18:41
by Ace (SWE)
Windows RCs, finally: (Using MyGUI 3.2.1 too)

32-bit
64-bit

Re: OpenMW 0.32.0

Posted: 31 Aug 2014, 03:04
by Tolchock
Am using Ace's build, 64-bit.

Save Games from previous versions aren't working with the release candidate (see screenshot). Still working with the latest nightly build, though. Everything seems fine otherwise.

Re: OpenMW 0.32.0

Posted: 31 Aug 2014, 03:16
by scrawl
Save games should be compatible, and I noticed no issues with my older saves. Either we have a windows specific bug again or there's something wrong with the build?
Can you attach the save game for testing on my end?

Re: OpenMW 0.32.0

Posted: 31 Aug 2014, 05:32
by ElderTroll
I can confirm this bug on windows 7 64 bit. Also, it seems that the actors mouths are no longer lip syncing. They remain open until the characters finished speaking. Seems like a couple regressions.

Re: OpenMW 0.32.0

Posted: 31 Aug 2014, 07:37
by Tolchock
Save file here: http://1drv.ms/1zYOjc8. And yeah, can confirm the mouths aren't syncing -- didn't realise that one was implemented yet.

Re: OpenMW 0.32.0

Posted: 31 Aug 2014, 10:04
by cc9cii
Just confirming the same issue, but only with RC build. Locally built openmw loads that savefile ok.

Re: OpenMW 0.32.0

Posted: 31 Aug 2014, 10:11
by Zini
Weird. Is the local build also from the openmw-32 branch?

Re: OpenMW 0.32.0

Posted: 31 Aug 2014, 10:13
by cc9cii
No, but I'll give that a try now.

EDIT: 0.32 branch seems ok (tested 0f290493).