OpenMW 0.31.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: OpenMW 0.31.0

Post by Greendogo »

In Vista, sometimes going from Fullscreen to Windowed mode simply doesn't work. It tries; almost goes out to a window, but then goes back and is Fullscreen even while the "Fullscreen" setting is turned to off.

Screenshot:
Spoiler: Show
User avatar
psi29a
Posts: 5362
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.31.0

Post by psi29a »

We starting the release process... or not just yet?
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.31.0

Post by Zini »

Quoting myself:
Zini wrote:Alright then. No point in waiting any longer. Tag has been applied. Start the release, please.
corristo
Posts: 495
Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.31.0

Post by corristo »

User avatar
psi29a
Posts: 5362
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.31.0

Post by psi29a »

Uploaded/built for Ubuntu, on PPA. We ditched Saucy builds since it is EoL this month. We do have builds for Utopic which should be released in a few months. ;)

Debian is ready to be uploaded, just need to wait on Scott. Pity that 0.30.0 didn't land, we were blocked by an ogre issue there. Oh well, moving on. ;)
User avatar
Ace (SWE)
Posts: 887
Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.31.0

Post by Ace (SWE) »

Well, the latest windows RCs are from the release tag. But I will try making another build to see if it will read as a release version instead of development, since that was a problem with the last release.
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.31.0

Post by raevol »

Ace (SWE) wrote:Well, the latest windows RCs are from the release tag. But I will try making another build to see if it will read as a release version instead of development, since that was a problem with the last release.
Thanks, will await.
User avatar
Ace (SWE)
Posts: 887
Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.31.0

Post by Ace (SWE) »

Right, windows release builds. Apparently this time it decided to work, and the launcher reported it as a release build.

32-bit
64-bit
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.31.0

Post by raevol »

K1ll wrote:OpenMW 0.31.0 RC2 Linux targz packages

32 Bit
64 Bit
@K1ll, are these ok to use for release packages?
User avatar
Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: OpenMW 0.31.0

Post by Greendogo »

This is a pretty big release, I have a feeling we're going to get a lot of bug reports from it.


Edit: Are we ever going to use OpenCS's icon for the exe? It's still using the system exe icon in all my installs. Also, using proper capitalization on OpenMW.exe, OpenCS.exe and OpenMW-Launcher.exe (or something) would look nicer than the all-lowercase theme we have now.
Post Reply