Post-1.0 Roadmap

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Br0ken
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Post-1.0 Roadmap

Post by Br0ken » 20 Mar 2014, 10:49

So, development of OpenMW is approaching to 1.0 release at rapid pace. In this regard, I want to ask a couple of questions.
Is there any plans for future versions of OpenMW? What we will see in the OpenMW 1.1?

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Zini
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Re: Post-1.0 Roadmap

Post by Zini » 20 Mar 2014, 11:25

Yes. I have a pretty clear idea what to do after 1.0. We will have 1.1, 1.2 and so on. I just didn't get around to write it down yet. The general idea is to focus on de-hardcoding, low hanging fruits and groundwork, plus whatever graphics idea scrawl can come up with.

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psi29a
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Re: Post-1.0 Roadmap

Post by psi29a » 20 Mar 2014, 11:47

Will we continue to follow the latest Ogre3D developments (and new releases)?

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Zini
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Re: Post-1.0 Roadmap

Post by Zini » 20 Mar 2014, 12:26

If it is beneficial to us. We won't upgrade just for the sake of upgrading.

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Jyby
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Re: Post-1.0 Roadmap

Post by Jyby » 23 Mar 2014, 12:57

Will we need to develop support documentation and reach out to our modding community?

At what point should we advertise OpenMW to modders? OpenCS beta?
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Zini
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Re: Post-1.0 Roadmap

Post by Zini » 23 Mar 2014, 17:09

OpenCS 1.0.

DarkAnsem
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Re: Post-1.0 Roadmap

Post by DarkAnsem » 02 Sep 2014, 15:11

as impopular as this question is and will always be, when is 1.0 approx. thought to be birthed into existence?
Is development going as you devs were expecting it? or it's better\worse?

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