OpenMW 0.29.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Greendogo
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Re: OpenMW 0.29.0

Post by Greendogo » 13 Mar 2014, 07:56

Nice video WeirdSexy.

By the way, filters in the OpenCS work for me in 0.29.0 as long as I'm holding Ctrl when I'm dragging (which unselects or selects whatever filter I'm performing the click action on at the beginning of the drag).

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sirherrbatka
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Re: OpenMW 0.29.0

Post by sirherrbatka » 13 Mar 2014, 08:47

uh, i start to see what can be wrong. Will do a fix but somebody has to test.

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psi29a
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Re: OpenMW 0.29.0

Post by psi29a » 13 Mar 2014, 08:47

raevol wrote:!!! Congrats everyone! Let me know if you see any issues.

https://github.com/OpenMW/openmw/releas ... nmw-0.29.0
Great, I'm glad it works... I apologize for being surly with you and not fully reading through the thread. :)

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raevol
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Re: OpenMW 0.29.0

Post by raevol » 13 Mar 2014, 09:14

BrotherBrick wrote:Great, I'm glad it works... I apologize for being surly with you and not fully reading through the thread. :)
Haha no worries, I'm sorry for being annoying about insisting on the github release...

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raevol
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Re: OpenMW 0.29.0

Post by raevol » 13 Mar 2014, 18:23

Also, much much appreciation and thanks to Weirdsexy for the 10 minute release video. It's incredibly good, really showcases the release, and I for one (along with everyone else I'm sure) really appreciate the effort that went into it!

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scrawl
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Re: OpenMW 0.29.0

Post by scrawl » 13 Mar 2014, 18:55

Typo in announcement (Weaons/Shields)

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raevol
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Re: OpenMW 0.29.0

Post by raevol » 13 Mar 2014, 19:43

scrawl wrote:Typo in announcement (Weaons/Shields)
I fixed it in my copies in this release thread, but if someone could fix it in the news post... when I edit those it eats the embedded video. :(

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scrawl
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Re: OpenMW 0.29.0

Post by scrawl » 13 Mar 2014, 19:54

And what about the copypasta in the github announcement? Can we edit that ?

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scrawl
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Re: OpenMW 0.29.0

Post by scrawl » 13 Mar 2014, 20:07

Also, you need to scroll down quite a lot there to see the actual downloads. Maybe put a link to the release announcement, instead of copypasting it?
And the Downloads page needs to be updated to point to github instead of google code.

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raevol
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Re: OpenMW 0.29.0

Post by raevol » 13 Mar 2014, 20:16

scrawl wrote:Also, you need to scroll down quite a lot there to see the actual downloads. Maybe put a link to the release announcement, instead of copypasting it?
Hmm, anyone else have strong feelings about this? I could go either way, but I was just following the convention of the 0.28.0 release that was put up on github.

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