What about a fundraising indiegogo campaign?
Posted: 08 Sep 2013, 20:43
The roguelike Cataclysm: DDA, a month ago finished a successful campaign to hire a full-time programmer.
The RTS game 0 A.D. recently started also a campaign which is not looking bad. Even if the goal was not met they would still get some money that they could use to hire also another full-time programmer.
I was thinking that a project like OpenMW could also benefit a lot from a fundraising. I have the impression that development is not as fast as it could be and that some help would speed it up. I just wanted to start this thread in the suggestions section to see what your opinion is.
Of course, there should be detailed plans regarding where this money will be going and who will be receiving payment. And that everyone on the development team understands and supports those plans.
Also, do you think there could be problems with Bethesda if they saw someone is getting paid while working in a kinda "derived" version of their game?
The RTS game 0 A.D. recently started also a campaign which is not looking bad. Even if the goal was not met they would still get some money that they could use to hire also another full-time programmer.
I was thinking that a project like OpenMW could also benefit a lot from a fundraising. I have the impression that development is not as fast as it could be and that some help would speed it up. I just wanted to start this thread in the suggestions section to see what your opinion is.
Of course, there should be detailed plans regarding where this money will be going and who will be receiving payment. And that everyone on the development team understands and supports those plans.
Also, do you think there could be problems with Bethesda if they saw someone is getting paid while working in a kinda "derived" version of their game?