OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 05 Oct 2014, 10:50

Yeah, the server's in a read-only state at the moment because of the earlier crash.

We should be back to the regularly scheduled program tomorrow.

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Greendogo
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Re: OpenMW Nightly builds

Post by Greendogo » 10 Oct 2014, 06:11

It looks like it's down again.

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 10 Oct 2014, 14:06

Yeah, apparently Sweden's been plagued with some power outages this month, the server got hit with two more and I had a pair of short outages too.

I'm going to talk to the host about it, so it should be up in a day or two at most. Otherwise I'll get working on moving the builds to another server.

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dEnigma
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Re: OpenMW Nightly builds

Post by dEnigma » 14 Oct 2014, 18:36

Wow, once again I realize how much I depend on your builds^^ At some point I tried setting up everything to compile my own builds, but that failed miserably, so I hope you can continue soon ;)
Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 14 Oct 2014, 20:27

Well, I've started setting up a new place to store the builds. And I figure I might as well move to my new VS 2013 builds while I'm at it, since it's going to take a while to set up anyway.

You'll be able to find 32-bit builds like usual for now, 64-bit ones will come later when I've finished setting that build environment up too.

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Lazaroth
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Re: OpenMW Nightly builds

Post by Lazaroth » 14 Oct 2014, 20:49

Latest 32 gives me the following error:

OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library .\/Plugin_CgProgramManager.dll. System Error: %1 är inte ett giltigt Win32-program.
in DynLib::load at B:\Programming\Projects\Ogre\Source\OgreMain\src\OgreDynLib.cpp (line 109)

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 14 Oct 2014, 20:55

That could be because it's apparently missing in the build, oops. I'll fix that up and upload a new build, try using something other than CG shaders for now.

Edit:

Uploaded a new build with CG in it, so it should work if you redownload it.

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Amenophis
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Re: OpenMW Nightly builds

Post by Amenophis » 28 Oct 2014, 17:18

Hello. The nightlies are failing again.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 29 Oct 2014, 04:59

I apparently need to fix the build notification part of my build system.

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Amenophis
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Re: OpenMW Nightly builds

Post by Amenophis » 29 Oct 2014, 11:20

Thank you for clarify.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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