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Re: OpenMW Nightly builds

Posted: 26 Feb 2017, 09:51
by Capostrophic
psi29a wrote:Does OSG-3.8 exist? Do you mean perhaps 3.5.5 (almost 3.6)?
I think he means 3.3.8, which is the previous version of binaries used.

Re: OpenMW Nightly builds

Posted: 26 Feb 2017, 12:36
by Ace (SWE)
I meant 3.3.8, so accidentally missed by about five major releases.

But hey, it runs 3.4 now, that's at least true.

Re: OpenMW Nightly builds

Posted: 04 Mar 2017, 18:25
by corristo
Not quite nightly, but I've made a macOS build from 599f0a3 with scrawl's OSG fork:

http://downloads.openmw.org/osx/OpenMW-599f0a3.dmg

Re: OpenMW Nightly builds

Posted: 08 Mar 2017, 22:31
by corristo
Good news! Travis CI now makes nightlies (well, technically "dailies" if you're in CET) for macOS. Enjoy:

https://downloads.openmw.org/osx/nightly/

Special thanks to Travis CI folks for implementing periodic build feature.

Should I create a new topic or one topic to rule them all is fine?

Re: OpenMW Nightly builds

Posted: 03 Apr 2017, 16:36
by MiroslavXO
I think something is wrong with water shaders again with win. build.

http://imgur.com/ZKc5ENQ
http://imgur.com/NWK4lFn

Re: OpenMW Nightly builds

Posted: 11 Jul 2017, 13:52
by Lenny
Are these still being updated?

Re: OpenMW Nightly builds

Posted: 11 Jul 2017, 16:54
by Ace (SWE)
Oh yeah, apparently they silently stopped working when I had to reset my Microsoft account password. Should be running again now.

I should mention - again - that if the builds seem to stop updating, please contact me on IRC (Ananace on there) or over PM.

Re: OpenMW Nightly builds

Posted: 31 Jul 2017, 19:31
by Xenuria
Forgive my ignorance but I am confused by the distinction between OpenMW Nightly Builds and the OpenSceneGraph (OSG) Builds and forks.

If I want performance on a high end gaming rig I want OSG right? And does OSG install over top of an existing OpenMW Install?

Re: OpenMW Nightly builds

Posted: 31 Jul 2017, 19:49
by TechNoirMK
OpenMW switched to OSG way back ago, just get the latest nightly.

Re: OpenMW Nightly builds

Posted: 31 Jul 2017, 21:03
by lysol
Xenuria wrote:
31 Jul 2017, 19:31
Forgive my ignorance but I am confused by the distinction between OpenMW Nightly Builds and the OpenSceneGraph (OSG) Builds and forks.

If I want performance on a high end gaming rig I want OSG right? And does OSG install over top of an existing OpenMW Install?
TechNoirMK wrote:
31 Jul 2017, 19:49
OpenMW switched to OSG way back ago, just get the latest nightly.
I think Xenuria is confused because of the discussion about scrawl's OSG fork. He forked OSG quite a while ago because he made a performance increasing commit which was not accepted into OSG's master. You can therefore choose to build OpenMW with either the master OSG source or scrawls forked source. Both work great with OpenMW, but scrawl's fork supposedly gives you a few more frames per sec. Haven't compared it myself.

Now, I don't know wether Ace's builds contain scrawls OSG or the official OSG source, so I'll just put an "@Ace (SWE)" here and pretend this is facebook.