OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 29 Aug 2014, 22:20

Right, there we go. Set up MyGUI 3.2.1, moved some stuff about, and am currently running a full nightly build just to see that it still works.

Coming Soon(tm); Visual Studio 2013 builds, might be more optimized.
(A.k.a. Drowning in build folders, and want to get rid of all VS2010 stuff)

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Amenophis
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Re: OpenMW Nightly builds

Post by Amenophis » 05 Sep 2014, 11:06

The site is three days offline.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 05 Sep 2014, 14:58

Right, nice of people to tell me when things break.

I'll look into it, should be up in a day or two. Meanwhile, I'll rehost the latest nightlies here:

32-bit (71a2424)
64-bit (71a2424)

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 05 Sep 2014, 22:57

And it's working again, a bit earlier than expected.

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Amenophis
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Re: OpenMW Nightly builds

Post by Amenophis » 06 Sep 2014, 00:22

Thank you!
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

Tolchock
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Re: OpenMW Nightly builds

Post by Tolchock » 18 Sep 2014, 14:04

Last nightly build was on Monday (the 15th). Hasn't updated since then.

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Amenophis
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Re: OpenMW Nightly builds

Post by Amenophis » 18 Sep 2014, 14:51

Indeed the 64bits builds don´t have a new installer since 15th.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW Nightly builds

Post by Ace (SWE) » 18 Sep 2014, 16:28

Yeah, the latest 64-bit build failed because I'd been doing some changes, but the 32-bit is correctly updated. They'll both be working in around ten hours though, when next build's scheduled.

On that note, just finished my first fully working VS2013 build. Only 32-bit for now but I'd love to have someone test it and tell me if it works well. Things to note are;
- Does it work on Windows XP?
- What's the FPS in comparison to the latest 32-bit nightly?
- Any issues that doesn't exist in the normal nightly?

http://ace.haxalot.com/OpenMW-0.32.0-win32.exe

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Amenophis
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Location: Fortaleza - Ceará - Brasil

Re: OpenMW Nightly builds

Post by Amenophis » 19 Sep 2014, 00:09

@Ace this VS2013 build don´t work with my Win7, 64bits. The launcher start, I can choose mods, but don´t run. When I open through the prompt I receive a message about the absence of a "swresample-0.dll."
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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cc9cii
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Re: OpenMW Nightly builds

Post by cc9cii » 19 Sep 2014, 05:54

That's probably my fault. I didn't update any packaging instructions with the recent change with FFmpeg.

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