OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Capostrophic
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Joined: 22 Feb 2016, 20:32

Re: OpenMW Nightly builds

Post by Capostrophic » 26 Feb 2017, 09:51

psi29a wrote:Does OSG-3.8 exist? Do you mean perhaps 3.5.5 (almost 3.6)?
I think he means 3.3.8, which is the previous version of binaries used.
shitty lingua anglica grammar ftw

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 26 Feb 2017, 12:36

I meant 3.3.8, so accidentally missed by about five major releases.

But hey, it runs 3.4 now, that's at least true.

corristo
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Joined: 12 Aug 2011, 08:29

Re: OpenMW Nightly builds

Post by corristo » 04 Mar 2017, 18:25

Not quite nightly, but I've made a macOS build from 599f0a3 with scrawl's OSG fork:

http://downloads.openmw.org/osx/OpenMW-599f0a3.dmg

corristo
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Joined: 12 Aug 2011, 08:29

Re: OpenMW Nightly builds

Post by corristo » 08 Mar 2017, 22:31

Good news! Travis CI now makes nightlies (well, technically "dailies" if you're in CET) for macOS. Enjoy:

https://downloads.openmw.org/osx/nightly/

Special thanks to Travis CI folks for implementing periodic build feature.

Should I create a new topic or one topic to rule them all is fine?

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MiroslavXO
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Re: OpenMW Nightly builds

Post by MiroslavXO » 03 Apr 2017, 16:36

I think something is wrong with water shaders again with win. build.

http://imgur.com/ZKc5ENQ
http://imgur.com/NWK4lFn

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Lenny
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Re: OpenMW Nightly builds

Post by Lenny » 11 Jul 2017, 13:52

Are these still being updated?

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 11 Jul 2017, 16:54

Oh yeah, apparently they silently stopped working when I had to reset my Microsoft account password. Should be running again now.

I should mention - again - that if the builds seem to stop updating, please contact me on IRC (Ananace on there) or over PM.

Xenuria
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Joined: 26 Feb 2017, 22:35

Re: OpenMW Nightly builds

Post by Xenuria » 31 Jul 2017, 19:31

Forgive my ignorance but I am confused by the distinction between OpenMW Nightly Builds and the OpenSceneGraph (OSG) Builds and forks.

If I want performance on a high end gaming rig I want OSG right? And does OSG install over top of an existing OpenMW Install?

TechNoirMK
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Joined: 19 Aug 2015, 15:58

Re: OpenMW Nightly builds

Post by TechNoirMK » 31 Jul 2017, 19:49

OpenMW switched to OSG way back ago, just get the latest nightly.

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lysol
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Re: OpenMW Nightly builds

Post by lysol » 31 Jul 2017, 21:03

Xenuria wrote:
31 Jul 2017, 19:31
Forgive my ignorance but I am confused by the distinction between OpenMW Nightly Builds and the OpenSceneGraph (OSG) Builds and forks.

If I want performance on a high end gaming rig I want OSG right? And does OSG install over top of an existing OpenMW Install?
TechNoirMK wrote:
31 Jul 2017, 19:49
OpenMW switched to OSG way back ago, just get the latest nightly.
I think Xenuria is confused because of the discussion about scrawl's OSG fork. He forked OSG quite a while ago because he made a performance increasing commit which was not accepted into OSG's master. You can therefore choose to build OpenMW with either the master OSG source or scrawls forked source. Both work great with OpenMW, but scrawl's fork supposedly gives you a few more frames per sec. Haven't compared it myself.

Now, I don't know wether Ace's builds contain scrawls OSG or the official OSG source, so I'll just put an "@Ace (SWE)" here and pretend this is facebook.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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