OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW Nightly builds

Post by Ace (SWE) »

Right, updated the download with a new build. It's on the same revision as the latest nightly and has the 'swrescale-0.dll' file
I should've thought to add it, considering it was being linked, but it worked locally so I didn't think of it.

Regardless, new download at http://ace.haxalot.com/OpenMW-0.32.0-win32.exe
And I'd like a test or two.
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dramakon
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Re: OpenMW Nightly builds

Post by dramakon »

I can't use on touch combat magic on the VS 2013 builds.
Error in console:

Code: Select all

OGRE EXCEPTION(2:InvalidParametersException): Cannot find requested affector type. in ParticleSystemManager::_createAffector at B:\Programming\Projects\Ogre\Source\OgreMain\src\OgreParticleSystemManager.cpp (line 304)
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scrawl
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Re: OpenMW Nightly builds

Post by scrawl »

That error is most likely caused by the Plugin_ParticleFX library being missing or broken.
onionland
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Joined: 29 Jul 2014, 00:43

Re: OpenMW Nightly builds

Post by onionland »

In my case it seems that the file gpu2doperation.material can't be found.
The problem is persistent on both the old 64bit build and the new 32bit build that Ace just posted.

Edit: Strangely enough OpenCS seems to work flawlessly.
Edit2:
Sorry, it seems my problem is unrelated to the builds, but rather something that occurred after uninstalling 0.31 via the uninstall client (At least I assume this is the cause). Since when i reinstalled 0.31 the problem persists.
Edit3: After manually deleting the settings folder and reinstalling the 0.32 build works without any problem as of yet.
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Amenophis
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Re: OpenMW Nightly builds

Post by Amenophis »

The site is down since yesterday.
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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) »

Apparently there was a power failure and an SSD failed silently meanwhile, so everything broke. Hopefully the servers will be back up later, but no deadline for when that will happen yet.

I'll be moving the builds somewhere else once I've set up new scripts for that.
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Amenophis
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Re: OpenMW Nightly builds

Post by Amenophis »

Thank you.
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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) »

Right, server's back up again. Apparently reinstalling ESX and reconfiguring the VMs didn't take that much time.
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Amenophis
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Re: OpenMW Nightly builds

Post by Amenophis »

:D
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Amenophis
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Re: OpenMW Nightly builds

Post by Amenophis »

Unfortunatly, last night no builds.
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