OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW Nightly builds

Post by Ace (SWE) » 11 Mar 2018, 09:52

Yeah, had that same realization myself, and was annoyed by the fact that the image didn't quite fit the full revision either.

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Thunderforge
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Re: OpenMW Nightly builds

Post by Thunderforge » 12 Mar 2018, 04:49

Are the checksums still necessary? The Mac nightly builds don't include them. The Mac ones are also ordered by date if you sort them by name.

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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW Nightly builds

Post by Ace (SWE) » 12 Mar 2018, 09:23

The checksums are admittedly mostly useful for me, but it's still very useful to be able to know which commit a build is from - as multiple commits happen every day.
Otherwise people might just see a date and assume that the build will include every single commit of that day.

And besides, they make it easier to go back in history

infyar
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Joined: 14 Apr 2018, 18:09

Re: OpenMW Nightly builds

Post by infyar » 14 Apr 2018, 18:16

Hello Ace! There were some awesome news about pathfinding commit. I wander if it is possible to make build with this feature. I believe It is called " recastnavigation". Thanks for the answer in advanse! And many many thanks for nightly builds!

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lysol
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Location: Sweden

Re: OpenMW Nightly builds

Post by lysol » 14 Apr 2018, 20:25

Personally, I'd say it's not worth messing with for general gameplay it until it gets more finished. It looks very very promising, yes, but it is still just usable for bug testing as far as I can tell.

Maybe I should note that I haven't tried it out for a very long time now. Maybe JDGBOLT can add his 2 cents?
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

infyar
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Re: OpenMW Nightly builds

Post by infyar » 15 Apr 2018, 08:16

I'd also said so, but there is one thing that ruins multiplayer gameplay. If fact fps drops so hard that we cant mess around Balmora with Morrowind Rebirth installed because NPCs walking into the walls cant find their way. :roll:

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Capostrophic
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Re: OpenMW Nightly builds

Post by Capostrophic » 15 Apr 2018, 08:36

Um, you shouldn't ask for TES3MP builds from OpenMW Windows packager.
shitty lingua anglica grammar ftw

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